From basics to advanced — Everything you need to master Viyana'nın Fethi
Year 1683. The Ottoman Army marches toward Vienna. As commander, you must clear the path by solving match-3 puzzles across 250 levels, conquering obstacles and overcoming increasingly complex challenges.
10 campaign segments
13 obstacle families
6 combo types
Earn up to 3 stars
There are 5 regular tile types in the game. Match 3 or more of the same type to clear them:
Match 3 tiles of the same color in a row or column. They are cleared from the board. This is the basic match — no special reward, but it clears obstacles and contributes to objectives.
4 tiles in a line: Spawns a Knife power-up at the match position.
4 tiles in a 2×2 square: Spawns a Falcon power-up (smart dive at objective target).
5 tiles in T-shape or L-shape: Spawns a Bomb 💣 (13-cell blast pattern)
5 tiles in a straight line: Spawns a Lightning ⚡ (destroys ALL tiles of one type)
Any match of 6 or more tiles spawns a Lightning ⚡ power-up — the most powerful single power-up in the game.
Power-ups are spawned automatically when you create large matches. They stay on the board until activated by tapping or swapping.
4-tile horizontal match
Clears the entire row from the swap position. Devastating against row-based obstacles.
4-tile vertical match
Clears the entire column from the swap position. Perfect for clearing deep obstacles.
5-tile T/L match
13-cell blast pattern — 2 cells in cardinal directions, 1 cell diagonal. Massive area damage.
5-tile line or 6+ match
Destroys ALL tiles of one type on the entire board. The most powerful single power-up.
2×2 square match
Ascends above the board, then dives at an unfinished objective target. Smart targeting — goes after what you need to complete the level.
Swap two power-ups together to create devastating combo effects!
Boosters are pre-game items from your inventory. Use them strategically on the hardest levels.
| Booster | Turkish Name | Effect |
|---|---|---|
| 🎯 Mancınık | Mancınık | Destroys one selected cell |
| ⚔ Cross Swords | Çapraz Kılıçlar | Destroys entire row + column (cross pattern) |
| 🔮 Mühür | Mühür | Destroys all tiles of one color |
| 👊 Osmanlı Tokadı | Osmanlı Tokadı | Hits every tile on the board once |
Earn boosters from: Star Progression rewards, Empire Pass, Daily Rewards, or the Shop.
Understanding cascades is key to mastering the game. Here's what happens after every match:
Matched tiles disappear with particle effects. Special tiles adjacent to the match take 1 hit of damage.
All tiles above empty cells fall downward with realistic physics (gravity = 38.0, terminal velocity = 28.0, bounce at bottom). Pinned special tiles (walls, boxes) stay in place and act as floor boundaries. Tiles only fall within their "segment" (between pinned tiles).
After vertical gravity, empty cells that are blocked from above (by pinned specials) get filled from diagonally adjacent tiles. This creates the satisfying "sliding" effect seen in premium match-3 games like Gardenscapes.
Empty cells at the top of each column get new random tiles spawned in. Tiles only spawn in "top-connected segments" — segments below blockers are NOT refilled from above.
After gravity and refill, the engine checks for new matches. If found, the entire cycle repeats! This creates cascades — chain reactions of matches.
| Tile | HP | Key Property | How to Destroy |
|---|---|---|---|
Box (B, DB, TB) | 1–3 | Pinned | Adjacent match or explosion |
Colored Box (BC1–BCT5) | 1–3 | Color-restricted | Same-color adjacent match only |
Wall (W) | ∞ | Indestructible | Cannot be destroyed! |
Breakable Wall (BW) | 2 | Pinned | Adjacent match or explosion |
| Stone (S, DS) | 1–2 | Explosion only! | Power-ups / boosters ONLY |
Enemy (ES, EC, EG) | 1–3 | Spawned by HQ | Adjacent match or explosion |
| Tile | HP | Can Swap? | How to Destroy |
|---|---|---|---|
Ice (I, DI, TI) | 1–3 | No | Match the tile underneath or explosion |
Grass (G, DG) | 1–2 | Yes! | Match the tile underneath |
| Jelly (J, DJ) | 1–2 | No | Adjacent match (hides tile) |
| Fog (F, DF) | 1–2 | No | Explosion only |
| Chain (Ch, DCh) | 1–2 | No | Match the tile underneath or explosion |
| Tile | Mechanic |
|---|---|
Vase / Iron Vase | Downgrade on hit. Swappable. Iron Vase immune to adjacent matches. |
Ship / Sea | Ships fall via gravity and dock at Sea tiles (collection animation). |
Headquarters | Producer: spawns Enemy Soldiers each turn. 10 HP, destructible. |
CoinBag | Indestructible producer: spawns Coins on random tiles when hit. |
| Coin (Co) | Collectable bonus tile. Awards extra coins in bonus stages. |
Max 5 lives. Lose 1 on fail or exit. Regenerate 1/hour. Get from ads, shop, or Daily Rewards.
1★ = complete. 2★ = moves ≥ star2. 3★ = moves ≥ star3. Stars unlock milestone rewards.
7-day cycle. Day 0 = welcome. Days 1-7 = coins + power-ups + boosters. Don't miss a day!
Padişah Rotası. Free + Premium tracks. 10 milestones. Earn rewards as you collect stars.
Win consecutive levels to build a streak (max 3). Complete the streak for free power-ups!
10 segments, each 25 levels. Progress from Istanbul to Vienna. 20 bonus levels (2 per segment).