How To Play

From basics to advanced — Everything you need to master Viyana'nın Fethi

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☰ Welcome to Viyana'nın Fethi

Year 1683. The Ottoman Army marches toward Vienna. As commander, you must clear the path by solving match-3 puzzles across 250 levels, conquering obstacles and overcoming increasingly complex challenges.

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250 Levels

10 campaign segments

🎲

43+ Special Tiles

13 obstacle families

5 Power-ups

6 combo types

3-Star Rating

Earn up to 3 stars

🎨 Regular Tiles

There are 5 regular tile types in the game. Match 3 or more of the same type to clear them:

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Kalkan
(Shield)
Kılıç
(Sword)
Bayrak
(Flag)
Miğfer
(Helmet)
🔨
Gürz
(Mace)
How to play: Swipe to swap two adjacent tiles (horizontally or vertically). If the swap creates a match of 3+ same-colored tiles in a row or column, they are cleared. If no match is formed, the tiles swap back. Each valid swap uses 1 move. You have a limited number of moves per level.

⚡ Matching Rules

3-Tile Match — Basic Clear

Match 3 tiles of the same color in a row or column. They are cleared from the board. This is the basic match — no special reward, but it clears obstacles and contributes to objectives.

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🛡
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→ Cleared!

4-Tile Match — Power-Up Spawns!

4 tiles in a line: Spawns a Knife power-up at the match position.

4 tiles in a 2×2 square: Spawns a Falcon power-up (smart dive at objective target).

5-Tile Match — Bomb or Lightning!

5 tiles in T-shape or L-shape: Spawns a Bomb 💣 (13-cell blast pattern)

5 tiles in a straight line: Spawns a Lightning ⚡ (destroys ALL tiles of one type)

6+ Tile Match — Lightning!

Any match of 6 or more tiles spawns a Lightning ⚡ power-up — the most powerful single power-up in the game.

💥 Power-ups

Power-ups are spawned automatically when you create large matches. They stay on the board until activated by tapping or swapping.

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Horizontal Knife

4-tile horizontal match

Clears the entire row from the swap position. Devastating against row-based obstacles.

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Vertical Knife

4-tile vertical match

Clears the entire column from the swap position. Perfect for clearing deep obstacles.

💣

Bomb

5-tile T/L match

13-cell blast pattern — 2 cells in cardinal directions, 1 cell diagonal. Massive area damage.

Lightning

5-tile line or 6+ match

Destroys ALL tiles of one type on the entire board. The most powerful single power-up.

🦅

Falcon

2×2 square match

Ascends above the board, then dives at an unfinished objective target. Smart targeting — goes after what you need to complete the level.

🔥 Power-Up Combos

Swap two power-ups together to create devastating combo effects!

🗡 + 🗡
Arrow Cross ✚
Clears BOTH row AND column
🗡 + 💣
Arrow Bomb
3 knives fired from position
🗡 + ⚡
Arrow Lightning
Lightning + spawns 3 knives
💣 + 💣
Big Bomb 💥
Upgraded 5×5 explosion
💣 + ⚡
Bomb Lightning
Lightning chain → bombs at targets
⚡ + ⚡
Double Lightning ⚡⚡
Destroys the ENTIRE board!
Pro tip: Lightning + Lightning is the ultimate combo — it clears every single tile on the board!

🎯 Boosters

Boosters are pre-game items from your inventory. Use them strategically on the hardest levels.

BoosterTurkish NameEffect
🎯 MancınıkMancınıkDestroys one selected cell
⚔ Cross SwordsÇapraz KılıçlarDestroys entire row + column (cross pattern)
🔮 MühürMühürDestroys all tiles of one color
👊 Osmanlı TokadıOsmanlı TokadıHits every tile on the board once

Earn boosters from: Star Progression rewards, Empire Pass, Daily Rewards, or the Shop.

🔄 After a Match — Cascades & Gravity

Understanding cascades is key to mastering the game. Here's what happens after every match:

Player Swap
1 move used
Match Detection
Find 3+ matches
Clear Matches
Particles & VFX
Hit Specials
Adjacent damage
Vertical Gravity
Tiles fall down
Diagonal Gravity
Side-fill gaps
Refill
New tiles spawn
Cascade Check
New matches? Loop!

Step 1: Match Cleared

Matched tiles disappear with particle effects. Special tiles adjacent to the match take 1 hit of damage.

Step 2: Vertical Gravity

All tiles above empty cells fall downward with realistic physics (gravity = 38.0, terminal velocity = 28.0, bounce at bottom). Pinned special tiles (walls, boxes) stay in place and act as floor boundaries. Tiles only fall within their "segment" (between pinned tiles).

Step 3: Diagonal Gravity (Gardenscapes-style)

After vertical gravity, empty cells that are blocked from above (by pinned specials) get filled from diagonally adjacent tiles. This creates the satisfying "sliding" effect seen in premium match-3 games like Gardenscapes.

Step 4: Refill

Empty cells at the top of each column get new random tiles spawned in. Tiles only spawn in "top-connected segments" — segments below blockers are NOT refilled from above.

Step 5: Cascade Check

After gravity and refill, the engine checks for new matches. If found, the entire cycle repeats! This creates cascades — chain reactions of matches.

Key insight: Cascades do NOT cost moves! Only your initial swap costs 1 move. The engine supports concurrent cascades — multiple chain reactions can resolve simultaneously in different areas of the board.

🛡 Special Tiles Overview

Covering Tiles (hide the regular tile)

TileHPKey PropertyHow to Destroy
Box (B, DB, TB)1–3PinnedAdjacent match or explosion
Colored Box (BC1–BCT5)1–3Color-restrictedSame-color adjacent match only
Wall (W)IndestructibleCannot be destroyed!
Breakable Wall (BW)2PinnedAdjacent match or explosion
Stone (S, DS)1–2Explosion only!Power-ups / boosters ONLY
Enemy (ES, EC, EG)1–3Spawned by HQAdjacent match or explosion

Overlay Tiles (regular tile visible underneath)

TileHPCan Swap?How to Destroy
Ice (I, DI, TI)1–3NoMatch the tile underneath or explosion
Grass (G, DG)1–2Yes!Match the tile underneath
Jelly (J, DJ)1–2NoAdjacent match (hides tile)
Fog (F, DF)1–2NoExplosion only
Chain (Ch, DCh)1–2NoMatch the tile underneath or explosion

Special Mechanics

TileMechanic
Vase / Iron VaseDowngrade on hit. Swappable. Iron Vase immune to adjacent matches.
Ship / SeaShips fall via gravity and dock at Sea tiles (collection animation).
HeadquartersProducer: spawns Enemy Soldiers each turn. 10 HP, destructible.
CoinBagIndestructible producer: spawns Coins on random tiles when hit.
Coin (Co)Collectable bonus tile. Awards extra coins in bonus stages.

🏆 Game Systems

Lives System

Max 5 lives. Lose 1 on fail or exit. Regenerate 1/hour. Get from ads, shop, or Daily Rewards.

Star Rating

1★ = complete. 2★ = moves ≥ star2. 3★ = moves ≥ star3. Stars unlock milestone rewards.

🎁

Daily Rewards

7-day cycle. Day 0 = welcome. Days 1-7 = coins + power-ups + boosters. Don't miss a day!

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Empire Pass

Padişah Rotası. Free + Premium tracks. 10 milestones. Earn rewards as you collect stars.

🔥

Gift Streak

Win consecutive levels to build a streak (max 3). Complete the streak for free power-ups!

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Campaign Map

10 segments, each 25 levels. Progress from Istanbul to Vienna. 20 bonus levels (2 per segment).

💡 Pro Tips

  1. Always look for 4+ tile matches to create power-ups. Power-ups are the key to clearing tough obstacles.
  2. Power-up combos are devastatingly powerful. Lightning + Lightning clears the ENTIRE board. Save power-ups and combine them!
  3. Save boosters for the hardest levels. Don't waste Osmanlı Tokadı on easy levels.
  4. Focus on objectives first, not just random matches. Check what the level requires before playing.
  5. Cascades are free! Try to set up chain reactions. Matches from the bottom of the board are more likely to cascade.
  6. Use the Falcon power-up — it automatically targets your unfinished objectives. Smart and efficient!
  7. Stones can ONLY be destroyed by power-ups/boosters, not regular matches. Plan accordingly.
  8. Iron Vases are immune to adjacent matches — you MUST use explosions (power-ups or boosters).
  9. On levels with Headquarters, prioritize destroying it before it spawns too many Enemy Soldiers.
  10. Colored Boxes can only be damaged by matching the same color. Pay attention to the color and plan your matches.