Level Atlas

Visual grid layouts for all 325 levels — Viyana'nın Fethi

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1-25 26-50 51-75 76-100 101-125 126-150 151-175 176-200 201-225 226-250 251-275 276-300 301-325 Crazy Levels

Pattern Overview — 325 Levels

Each 25-level section follows a wave-like pacing rhythm. Below is the global role distribution and section breakdown.

Global Role Distribution

Intro
13 (4.0%)
Teach
39 (12.0%)
Reinforce
39 (12.0%)
Twist
39 (12.0%)
Combo Test
13 (4.0%)
Pressure
13 (4.0%)
Hard Spike
39 (12.0%)
Recovery
39 (12.0%)
Finale
39 (12.0%)
Bonus
26 (8.0%)
Crazy
26 (8.0%)

Section Breakdown

Section 1: Box Introduction
Levels 1–25 • Theme: Box
box 25 levels 2 crazy 2 bonus
Crazy: #10, #20
Section 2: Grass & Nature
Levels 26–50 • Theme: Grass
grass 25 levels 2 crazy 2 bonus
Crazy: #35, #45
Section 3: Colored Boxes
Levels 51–75 • Theme: Colored
colored_box 25 levels 2 crazy 2 bonus
Crazy: #60, #70
Section 4: Vase Challenge
Levels 76–100 • Theme: Vase
vase 25 levels 2 crazy 2 bonus
Crazy: #85, #95
Section 5: Frost & Ice
Levels 101–125 • Theme: Ice
ice 25 levels 2 crazy 2 bonus
Crazy: #110, #120
Section 6: Iron Fortress
Levels 126–150 • Theme: Iron Vase
iron_vase 25 levels 2 crazy 2 bonus
Crazy: #135, #145
Section 7: Fog & Mystery
Levels 151–175 • Theme: Fog
fog 25 levels 2 crazy 2 bonus
Crazy: #160, #170
Section 8: Jelly Depths
Levels 176–200 • Theme: Jelly
jelly 25 levels 2 crazy 2 bonus
Crazy: #185, #195
Section 9: Enemy Territory
Levels 201–225 • Theme: Enemy
enemy 25 levels 2 crazy 2 bonus
Crazy: #210, #220
Section 10: Final Siege (HQ)
Levels 226–250 • Theme: HQ
hq 25 levels 2 crazy 2 bonus
Crazy: #235, #245
Section 11: Ferman Decrees
Levels 251–275 • Theme: Ferman
ferman 25 levels 2 crazy 2 bonus
Crazy: #260, #270
Section 12: Rainbow Blitz
Levels 276–300 • Theme: Rainbow
rainbow 25 levels 2 crazy 2 bonus
Crazy: #285, #295
Section 13: Chameleon Master
Levels 301–325 • Theme: Chameleon
chameleon 25 levels 2 crazy 2 bonus
Crazy: #310, #320

Master Timeline (325 levels — 13 sections × 25 levels)

IntroTeachReinforceTwistCombo TestPressureHard SpikeRecoveryFinaleBonusCrazy
Sec 1
Sec 2
Sec 3
Sec 4
Sec 5
Sec 6
Sec 7
Sec 8
Sec 9
Sec 10
Sec 11
Sec 12
Sec 13

Grid Shapes (OOB patterns across all 325 levels)

Board shapes are determined by where Out-Of-Bounds (XH/XS) cells sit. These create distinct visual regions within the grid.

Full Square
247 levels
No OOB cells. Entire grid is playable — the most common shape (247 levels).
#1, #2, #4, #5, #6, #7, #8, #9, #10, #11, #13, #14, #15, #16, #17 (+232 more)
Diamond / Baklava
32 levels
Corners and near-corners blocked (XH), creating a diamond-like playable area. 32 levels.
#3, #19, #23, #28, #49, #61, #74, #75, #103, #111, #119, #123, #124, #136, #161 (+17 more)
Split / Two Arms
25 levels
Center vertical strip blocked, left and right arms open. Like Level 12. 25 levels.
#12, #22, #36, #69, #72, #132, #137, #142, #146, #154, #163, #167, #174, #182, #222 (+10 more)
Frame / Ring
7 levels
Outer border mostly blocked, interior open. 7 levels.
#128, #153, #169, #178, #203, #211, #319
Bottom Blocked
7 levels
Bottom third heavily blocked by OOB. 7 levels.
#48, #198, #238, #254, #267, #300, #317
Irregular
7 levels
Mixed / asymmetric OOB placement that does not fit standard patterns. 7 levels.
#24, #46, #92, #108, #121, #242, #287

Crazy Levels — Spectacle & Powerup Fiesta

Crazy levels appear at positions 10 and 20 in every section (26 total). They are not harder — they are designed to be visually spectacular, with constant powerup combos, chain reactions, and screen-filling explosions. The player should feel incredibly powerful.

What makes a Crazy Level different?

  • Fewer colors (2-3 instead of 5) → matches are more frequent and bigger.
  • Pre-placed powerups (bombs, lightnings) → instant chain reactions.
  • Special board shapes (diamond in late sections) → visual drama.
  • Lower move counts (12-15) → but every move creates a massive cascade.
  • Sub-roles (reward_burst, spectacle_reset, etc.) → paced to feel like a reward after hard stretches.

Archetype Breakdown

Rainbow Rain — 7 levels
Empty top, scattered obstacles below + 3-4 pre-placed lightnings — rain of destruction.
Avalanche Drop — 5 levels
Top 60% empty, bottom has obstacles — gravity causes cascading avalanches.
Color Flood — 5 levels
80% single color + triple-hit cluster at center — instant match chains.
Powerup Fiesta — 4 levels
Clustered obstacles with only 2 colors → every match creates a powerup.
Lightning Storm — 2 levels
Scattered obstacles + 5-6 pre-placed lightnings — massive chain reaction storm.
Fireworks Finale — 2 levels
Border ring of obstacles, interior static tiles — instant matches everywhere.
Explosion Garden — 1 level
Bomb blasts open top rows, then deeper obstacles — escalating destruction.
Level 10 Box Pos 10
Explosion Garden
Bomb blasts open top rows, then deeper obstacles — escalating destruction.
Moves: 12 Colors: 2 Sub-Role: Combo Party
Combo spectacle after a dense stretch of tough levels.
Pre-placed powerups: bomb at (2,4)
Level 20 Box Pos 20
Rainbow Rain
Empty top, scattered obstacles below + 3-4 pre-placed lightnings — rain of destruction.
Moves: 12 Colors: 2 Sub-Role: Reward Burst
Open-feel payoff moment with lots of free space.
Pre-placed powerups: lightning at (8,2), lightning at (8,4), lightning at (5,8)
Level 35 Grass Pos 10
Avalanche Drop
Top 60% empty, bottom has obstacles — gravity causes cascading avalanches.
Moves: 12 Colors: 3 Sub-Role: Reward Burst
Open-feel payoff moment with lots of free space.
Pre-placed powerups: None
Level 45 Grass Pos 20
Lightning Storm
Scattered obstacles + 5-6 pre-placed lightnings — massive chain reaction storm.
Moves: 15 Colors: 3 Sub-Role: Spectacle Reset
Visual reset between tense segments — pure eye candy.
Pre-placed powerups: lightning at (0,8), lightning at (3,5), lightning at (7,2), lightning at (5,7), lightning at (7,7), lightning at (0,5)
Level 60 Colored Pos 10
Rainbow Rain
Empty top, scattered obstacles below + 3-4 pre-placed lightnings — rain of destruction.
Moves: 12 Colors: 2 Sub-Role: Reward Burst
Open-feel payoff moment with lots of free space.
Pre-placed powerups: lightning at (5,2), lightning at (7,7), lightning at (5,3)
Level 70 Colored Pos 20
Powerup Fiesta
Clustered obstacles with only 2 colors → every match creates a powerup.
Moves: 15 Colors: 2 Sub-Role: Spectacle Reset
Visual reset between tense segments — pure eye candy.
Pre-placed powerups: None
Level 85 Vase Pos 10
Avalanche Drop
Top 60% empty, bottom has obstacles — gravity causes cascading avalanches.
Moves: 12 Colors: 3 Sub-Role: Reward Burst
Open-feel payoff moment with lots of free space.
Pre-placed powerups: None
Level 95 Vase Pos 20
Color Flood
80% single color + triple-hit cluster at center — instant match chains.
Moves: 12 Colors: 3 Sub-Role: Reward Burst
Open-feel payoff moment with lots of free space.
Pre-placed powerups: None
Level 110 Ice Pos 10
Rainbow Rain
Empty top, scattered obstacles below + 3-4 pre-placed lightnings — rain of destruction.
Moves: 12 Colors: 2 Sub-Role: Reward Burst
Open-feel payoff moment with lots of free space.
Pre-placed powerups: lightning at (8,5), lightning at (5,3), lightning at (5,1)
Level 120 Ice Pos 20
Color Flood
80% single color + triple-hit cluster at center — instant match chains.
Moves: 12 Colors: 3 Sub-Role: Reward Burst
Open-feel payoff moment with lots of free space.
Pre-placed powerups: None
Level 135 Iron Vase Pos 10
Avalanche Drop
Top 60% empty, bottom has obstacles — gravity causes cascading avalanches.
Moves: 12 Colors: 3 Sub-Role: Reward Burst
Open-feel payoff moment with lots of free space.
Pre-placed powerups: None
Level 145 Iron Vase Pos 20
Rainbow Rain
Empty top, scattered obstacles below + 3-4 pre-placed lightnings — rain of destruction.
Moves: 12 Colors: 2 Sub-Role: Reward Burst
Open-feel payoff moment with lots of free space.
Pre-placed powerups: lightning at (7,8), lightning at (6,5), lightning at (6,4), lightning at (6,3)
Level 160 Fog Pos 10
Color Flood
80% single color + triple-hit cluster at center — instant match chains.
Moves: 12 Colors: 3 Sub-Role: Reward Burst
Open-feel payoff moment with lots of free space.
Pre-placed powerups: None
Level 170 Fog Pos 20
Fireworks Finale
Border ring of obstacles, interior static tiles — instant matches everywhere.
Moves: 15 Colors: 3 Sub-Role: Spectacle Reset
Visual reset between tense segments — pure eye candy.
Pre-placed powerups: None
Level 185 Jelly Pos 10
Rainbow Rain
Empty top, scattered obstacles below + 3-4 pre-placed lightnings — rain of destruction.
Moves: 12 Colors: 2 Sub-Role: Reward Burst
Open-feel payoff moment with lots of free space.
Pre-placed powerups: lightning at (8,7), lightning at (6,3), lightning at (5,5)
Level 195 Jelly Pos 20
Fireworks Finale
Border ring of obstacles, interior static tiles — instant matches everywhere.
Moves: 15 Colors: 3 Sub-Role: Spectacle Reset
Visual reset between tense segments — pure eye candy.
Pre-placed powerups: None
Level 210 Enemy Pos 10
Avalanche Drop
Top 60% empty, bottom has obstacles — gravity causes cascading avalanches.
Moves: 12 Colors: 3 Sub-Role: Reward Burst
Open-feel payoff moment with lots of free space.
Pre-placed powerups: None
Level 220 Enemy Pos 20
Color Flood
80% single color + triple-hit cluster at center — instant match chains.
Moves: 12 Colors: 3 Sub-Role: Reward Burst
Open-feel payoff moment with lots of free space.
Pre-placed powerups: None
Level 235 HQ Pos 10
Avalanche Drop
Top 60% empty, bottom has obstacles — gravity causes cascading avalanches.
Moves: 12 Colors: 3 Sub-Role: Reward Burst
Open-feel payoff moment with lots of free space.
Pre-placed powerups: None
Level 245 HQ Pos 20
Powerup Fiesta
Clustered obstacles with only 2 colors → every match creates a powerup.
Moves: 15 Colors: 2 Sub-Role: Spectacle Reset
Visual reset between tense segments — pure eye candy.
Pre-placed powerups: None
Level 260 Ferman Pos 10
Color Flood
80% single color + triple-hit cluster at center — instant match chains.
Moves: 12 Colors: 3 Sub-Role: Reward Burst
Open-feel payoff moment with lots of free space.
Pre-placed powerups: None
Level 270 Ferman Pos 20
Powerup Fiesta
Clustered obstacles with only 2 colors → every match creates a powerup.
Moves: 15 Colors: 2 Sub-Role: Spectacle Reset
Visual reset between tense segments — pure eye candy.
Pre-placed powerups: None
Level 285 Rainbow Pos 10
Rainbow Rain
Empty top, scattered obstacles below + 3-4 pre-placed lightnings — rain of destruction.
Moves: 12 Colors: 2 Sub-Role: Reward Burst
Open-feel payoff moment with lots of free space.
Pre-placed powerups: lightning at (5,3), lightning at (7,5), lightning at (8,4)
Level 295 Rainbow Pos 20
Lightning Storm
Scattered obstacles + 5-6 pre-placed lightnings — massive chain reaction storm.
Moves: 15 Colors: 3 Sub-Role: Spectacle Reset
Visual reset between tense segments — pure eye candy.
Pre-placed powerups: lightning at (2,5), lightning at (2,6), lightning at (3,4), lightning at (7,3), lightning at (8,4)
Level 310 Chameleon Pos 10
Rainbow Rain
Empty top, scattered obstacles below + 3-4 pre-placed lightnings — rain of destruction.
Moves: 12 Colors: 2 Sub-Role: Reward Burst
Open-feel payoff moment with lots of free space.
Pre-placed powerups: lightning at (5,5), lightning at (7,5), lightning at (5,3)
Level 320 Chameleon Pos 20
Powerup Fiesta
Clustered obstacles with only 2 colors → every match creates a powerup.
Moves: 15 Colors: 2 Sub-Role: Spectacle Reset
Visual reset between tense segments — pure eye candy.
Pre-placed powerups: None

All Levels