All five difficulty bands sit inside their calibration targets and 0 levels are unwinnable at 100 attempts.
#1
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Box
Intro4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Box
First exposure to a newly introduced mechanic — maximum readability.
#2
99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Box
Teaches the mechanic on a generous board (often a headliner debut).
0% of losses end ≤2 goals short
#3
95% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce4 colors
16 moves · 1.1 ≈ attempts
Goals: 10× Box · 12× color-2 tiles
Consolidates what was just learned with mild challenge.
4% of losses end ≤2 goals short
#4
87% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor4 colors-6 sim
15 moves · 1.1 ≈ attempts
Goals: 20× Box · 15× color-4 tiles
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
13% of losses end ≤2 goals short
#5
98% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Grass
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Grass
Teaches the mechanic on a generous board (often a headliner debut).
3% of losses end ≤2 goals short
#6
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Grass
Teaches the mechanic on a generous board (often a headliner debut).
#7
89% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist4 colors
17 moves · 1.1 ≈ attempts
Goals: 8× Double Box · 3× Grass
Same mechanic, new spatial context.
7% of losses end ≤2 goals short
#8
48% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor4 colors-6 sim
15 moves · 2.1 ≈ attempts
Goals: 9× Grass · 8× Double Box
Very-hard peak of the wave.
11% of losses end ≤2 goals short
#9
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#10
100% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 7× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#11
96% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Vase
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Vase · 8× color-4 tiles
Teaches the mechanic on a generous board (often a headliner debut).
3% of losses end ≤2 goals short
#12
53% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist4 colors
15 moves · 1.9 ≈ attempts
Goals: 7× Double Box · 6× Double Grass · 8× color-1 tiles
Same mechanic, new spatial context.
16% of losses end ≤2 goals short
#13
69% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor4 colors+3 sim
19 moves · 1.4 ≈ attempts
Goals: 12× Double Grass · 9× Grass
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
12% of losses end ≤2 goals short
#14
99% pass rate
Battlements
Crenellated top edge varies spawn columns.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Vase
A breather after the spike.
5% of losses end ≤2 goals short
#15
99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Double Box
Teaches the mechanic on a generous board (often a headliner debut).
1% of losses end ≤2 goals short
#16
78% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor4 colors-2 sim
15 moves · 1.3 ≈ attempts
Goals: 9× Grass · 8× Vase · 12× color-1 tiles
Very-hard peak of the wave.
21% of losses end ≤2 goals short
#17
72% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce4 colors+5 sim
20 moves · 1.4 ≈ attempts
Goals: 14× Vase · 12× color-4 tiles
Consolidates what was just learned with mild challenge.
8% of losses end ≤2 goals short
#18
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#19
82% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce4 colors+5 sim
21 moves · 1.2 ≈ attempts
Goals: 10× Triple Box
Consolidates what was just learned with mild challenge.
4% of losses end ≤2 goals short
#20
100% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 5× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#21
62% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor4 colors+2 sim
19 moves · 1.6 ≈ attempts
Goals: 14× Grass · 9× Double Grass · 12× color-1 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
12% of losses end ≤2 goals short
#22
73% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor4 colors+1 sim
18 moves · 1.4 ≈ attempts
Goals: 11× Box · 7× Triple Box · 12× color-3 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
16% of losses end ≤2 goals short
#23
64% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor4 colors+1 sim
18 moves · 1.6 ≈ attempts
Goals: 12× Box · 10× Double Grass · 12× color-4 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
8% of losses end ≤2 goals short
#24
62% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Remix4 colors+4 sim
19 moves · 1.6 ≈ attempts
Goals: 9× Triple Box · 5× Box
Mastery exam recalling the section's mechanics (positions 21-25).
6% of losses end ≤2 goals short
#25
47% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixÇok Zor4 colors
16 moves · 2.1 ≈ attempts
Goals: 11× Double Box · 10× Box · 12× color-4 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
14% of losses end ≤2 goals short
#26
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Colored Box 1
Intro4 colors
15 moves · 1.0 ≈ attempts
Goals: 2× Colored Box 1
First exposure to a newly introduced mechanic — maximum readability.
#27
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Colored Box 1
Teaches the mechanic on a generous board (often a headliner debut).
#28
93% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce
16 moves · 1.1 ≈ attempts
Goals: 5× Colored Box 3 · 15× color-2 tiles
Consolidates what was just learned with mild challenge.
9% of losses end ≤2 goals short
#29
59% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor+4 sim
20 moves · 1.7 ≈ attempts
Goals: 8× Colored Box 3 · 7× Colored Box 2 · 5× Box
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
11% of losses end ≤2 goals short
#30
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Colored Box 4 · 18× color-4 tiles
A breather after the spike.
#31
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Colored Box 1
Teaches the mechanic on a generous board (often a headliner debut).
#32
89% pass rate
Octagon
Cut corners tighten edge access slightly.
Twist+8 sim
23 moves · 1.1 ≈ attempts
Goals: 6× Colored Box 5 · 5× Colored Box 1
Same mechanic, new spatial context.
4% of losses end ≤2 goals short
#33
24% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor+8 sim
25 moves · 4.2 ≈ attempts
Goals: 13× Colored Box 2 · 7× Durable Colored Box 1 · 12× color-2 tiles
Very-hard peak of the wave.
2% of losses end ≤2 goals short
#34
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#35
100% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 9× Triple Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#36
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Ice
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Ice · 15× color-4 tiles
Teaches the mechanic on a generous board (often a headliner debut).
#37
62% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist+5 sim
20 moves · 1.6 ≈ attempts
Goals: 6× Colored Box 4 · 6× Durable Colored Box 1 · 1× Grass
Same mechanic, new spatial context.
8% of losses end ≤2 goals short
#38
32% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor+6 sim
22 moves · 3.1 ≈ attempts
Goals: 14× Colored Box 3 · 8× Durable Colored Box 2 · 2× Box
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
6% of losses end ≤2 goals short
#39
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Colored Box 1
A breather after the spike.
#40
100% pass rate
Diagonal cut
Asymmetric staircase cut steers cascades sideways.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Ice
Teaches the mechanic on a generous board (often a headliner debut).
#41
94% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Combo test+7 sim
22 moves · 1.1 ≈ attempts
Goals: 6× Colored Box 2 · 5× Colored Box 1 · 3× Grass
Rewards power-up and combo play.
8% of losses end ≤2 goals short
#42
41% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor+8 sim
25 moves · 2.4 ≈ attempts
Goals: 7× Durable Colored Box 5 · 6× Durable Colored Box 2 · 12× color-4 tiles
Very-hard peak of the wave.
6% of losses end ≤2 goals short
#43
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#44
100% pass rate
Plain square (spectacle_reset)
Standard crazy-level board.
Crazy4 colors
15 moves · 1.0 ≈ attempts
Goals: 18× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#45
58% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
PressureZor+12 sim
28 moves · 1.7 ≈ attempts
Goals: 10× Colored Box 4 · 9× Colored Box 2
Sustained tension ahead of a spike.
14% of losses end ≤2 goals short
#46
37% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+10 sim
26 moves · 2.7 ≈ attempts
Goals: 6× Heavy Colored Box 2 · 5× Colored Box 4 · 5× Vase
Mastery exam recalling the section's mechanics (positions 21-25).
7% of losses end ≤2 goals short
#47
26% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+8 sim
25 moves · 3.8 ≈ attempts
Goals: 10× Heavy Colored Box 2 · 1× Double Ice · 12× color-3 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
3% of losses end ≤2 goals short
#48
79% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+11 sim
28 moves · 1.3 ≈ attempts
Goals: 12× Colored Box 3 · 10× Colored Box 2 · 5× Box
Mastery exam recalling the section's mechanics (positions 21-25).
8% of losses end ≤2 goals short
#49
44% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Remix+10 sim
25 moves · 2.3 ≈ attempts
Goals: 9× Durable Colored Box 5 · 6× Durable Colored Box 3
Mastery exam recalling the section's mechanics (positions 21-25).
8% of losses end ≤2 goals short
#50
44% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixÇok Zor+7 sim
24 moves · 2.3 ≈ attempts
Goals: 10× Colored Box 3 · 8× Colored Box 1
Mastery exam recalling the section's mechanics (positions 21-25).
10% of losses end ≤2 goals short
#51
98% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Iron Vase
Intro4 colors
15 moves · 1.0 ≈ attempts
Goals: 2× Iron Vase
First exposure to a newly introduced mechanic — maximum readability.
2% of losses end ≤2 goals short
#52
66% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.5 ≈ attempts
Goals: 5× Iron Vase · 8× color-4 tiles
Teaches the mechanic on a generous board (often a headliner debut).
8% of losses end ≤2 goals short
#53
71% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+11 sim
26 moves · 1.4 ≈ attempts
Goals: 6× Iron Vase · 18× color-5 tiles
Consolidates what was just learned with mild challenge.
1% of losses end ≤2 goals short
#54
24% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor+13 sim
29 moves · 4.2 ≈ attempts
Goals: 15× Iron Vase · 12× color-1 tiles
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
2% of losses end ≤2 goals short
#55
77% pass rate
Fork (U)
Two towers meeting only at the shared base.
Recovery4 colors+6 sim
21 moves · 1.3 ≈ attempts
Goals: 4× Iron Vase
A breather after the spike.
10% of losses end ≤2 goals short
#56
85% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.2 ≈ attempts
Goals: 3× Iron Vase · 20× color-3 tiles
Teaches the mechanic on a generous board (often a headliner debut).
9% of losses end ≤2 goals short
#57
65% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist+8 sim
24 moves · 1.5 ≈ attempts
Goals: 7× Iron Vase
Same mechanic, new spatial context.
8% of losses end ≤2 goals short
#58
9% pass rate
Fork (U)
Two towers meeting only at the shared base.
FinaleÇok Zor+15 sim
33 moves · 11.1 ≈ attempts
Goals: 11× Iron Vase · 5× Colored Box 1 · 12× color-3 tiles
Very-hard peak of the wave.
0% of losses end ≤2 goals short
#59
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#60
96% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 6× Iron Vase
Spectacle level: 2-3 colors, constant explosions, pure joy.
7% of losses end ≤2 goals short
#61
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Fog
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Fog
Teaches the mechanic on a generous board (often a headliner debut).
#62
43% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor+14 sim
30 moves · 2.3 ≈ attempts
Goals: 12× Iron Vase · 12× color-1 tiles
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
8% of losses end ≤2 goals short
#63
17% pass rate
Heart
Spectacle silhouette for celebration levels.
Reinforce+11 sim
26 moves · 5.9 ≈ attempts
Goals: 9× Iron Vase
Consolidates what was just learned with mild challenge.
4% of losses end ≤2 goals short
#64
84% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.2 ≈ attempts
Goals: 4× Iron Vase · 1× Box
A breather after the spike.
7% of losses end ≤2 goals short
#65
88% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.1 ≈ attempts
Goals: 4× Iron Vase
Teaches the mechanic on a generous board (often a headliner debut).
12% of losses end ≤2 goals short
#66
84% pass rate
Notched edges
Light asymmetric bites; near-rectangle readability.
Combo test+14 sim
29 moves · 1.2 ≈ attempts
Goals: 7× Fog · 4× Iron Vase
Rewards power-up and combo play.
2% of losses end ≤2 goals short
#67
30% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor+3 sim
20 moves · 3.3 ≈ attempts
Goals: 6× Double Fog · 5× Fog · 3× Double Box
Very-hard peak of the wave.
6% of losses end ≤2 goals short
#68
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#69
34% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+8 sim
23 moves · 2.9 ≈ attempts
Goals: 12× Iron Vase · 12× color-3 tiles
Consolidates what was just learned with mild challenge.
6% of losses end ≤2 goals short
#70
91% pass rate
Heart (spectacle_reset)
Spectacle silhouette for celebration levels.
Crazy4 colors+4 sim
15 moves · 1.1 ≈ attempts
Goals: 21× Iron Vase
Spectacle level: 2-3 colors, constant explosions, pure joy.
6% of losses end ≤2 goals short
#71
7% pass rate
Corner annex
Main room + small annex fed only diagonally (your sketch).
RemixZor+15 sim
34 moves · 14.3 ≈ attempts
Goals: 10× Iron Vase · 6× Double Fog · 1× Ice
Mastery exam recalling the section's mechanics (positions 21-25).
0% of losses end ≤2 goals short
#72
84% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+8 sim
25 moves · 1.2 ≈ attempts
Goals: 14× Fog · 7× Double Fog · 12× color-3 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
5% of losses end ≤2 goals short
#73
84% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+9 sim
26 moves · 1.2 ≈ attempts
Goals: 12× Double Fog · 7× Fog · 12× color-4 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
6% of losses end ≤2 goals short
#74
52% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Remix+9 sim
26 moves · 1.9 ≈ attempts
Goals: 12× Fog · 8× Iron Vase
Mastery exam recalling the section's mechanics (positions 21-25).
9% of losses end ≤2 goals short
#75
10% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixÇok Zor+1 sim
17 moves · 10.0 ≈ attempts
Goals: 9× Iron Vase · 7× Fog
Mastery exam recalling the section's mechanics (positions 21-25).
5% of losses end ≤2 goals short
#76
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Jelly
Intro4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Jelly
First exposure to a newly introduced mechanic — maximum readability.
#77
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Jelly · 12× color-4 tiles
Teaches the mechanic on a generous board (often a headliner debut).
#78
100% pass rate
Notched edges
Light asymmetric bites; near-rectangle readability.
Reinforce
15 moves · 1.0 ≈ attempts
Goals: 8× Jelly · 2× Grass
Consolidates what was just learned with mild challenge.
#79
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor-6 sim
15 moves · 1.0 ≈ attempts
Goals: 12× Jelly
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
#80
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Jelly · 20× color-2 tiles
A breather after the spike.
#81
100% pass rate
Battlements
Crenellated top edge varies spawn columns.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Double Jelly
Teaches the mechanic on a generous board (often a headliner debut).
#82
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist
17 moves · 1.0 ≈ attempts
Goals: 5× Double Jelly · 4× Jelly
Same mechanic, new spatial context.
#83
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor-6 sim
15 moves · 1.0 ≈ attempts
Goals: 11× Jelly · 9× Double Jelly · 2× Ice
Very-hard peak of the wave.
#84
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#85
100% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 13× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#86
78% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Rainbow Box
Teach4 colors+3 sim
18 moves · 1.3 ≈ attempts
Goals: 3× Rainbow Box · 10× color-2 tiles
Teaches the mechanic on a generous board (often a headliner debut).
5% of losses end ≤2 goals short
#87
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist
17 moves · 1.0 ≈ attempts
Goals: 8× Jelly · 4× Double Jelly · 10× color-4 tiles
Same mechanic, new spatial context.
#88
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor-6 sim
15 moves · 1.0 ≈ attempts
Goals: 11× Double Jelly · 7× Jelly · 3× Box
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
#89
100% pass rate
Octagon
Cut corners tighten edge access slightly.
Recovery4 colors+3 sim
18 moves · 1.0 ≈ attempts
Goals: 4× Double Jelly · 12× color-4 tiles
A breather after the spike.
#90
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors+2 sim
17 moves · 1.0 ≈ attempts
Goals: 4× Double Jelly
Teaches the mechanic on a generous board (often a headliner debut).
#91
84% pass rate
H fortress
Two towers + middle bar (the Royal Match 'H board').
FinaleÇok Zor-6 sim
15 moves · 1.2 ≈ attempts
Goals: 7× Jelly · 4× Double Jelly · 12× color-3 tiles
Very-hard peak of the wave.
0% of losses end ≤2 goals short
#92
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+10 sim
25 moves · 1.0 ≈ attempts
Goals: 10× Double Jelly · 8× color-1 tiles
Consolidates what was just learned with mild challenge.
#93
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#94
100% pass rate
Corner annex
Main room + small annex fed only diagonally (your sketch).
Reinforce+3 sim
18 moves · 1.0 ≈ attempts
Goals: 12× Double Jelly · 3× Iron Vase
Consolidates what was just learned with mild challenge.
#95
100% pass rate
Heart (reward_burst)
Spectacle silhouette for celebration levels.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 5× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#96
77% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor-6 sim
15 moves · 1.3 ≈ attempts
Goals: 6× Double Jelly · 4× Rainbow Box · 12× color-3 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
1% of losses end ≤2 goals short
#97
84% pass rate
Stacked chambers
Two rooms; route power through three gates.
RemixZor-4 sim
15 moves · 1.2 ≈ attempts
Goals: 7× Double Jelly · 4× Rainbow Box · 12× color-4 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
1% of losses end ≤2 goals short
#98
75% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor-5 sim
15 moves · 1.3 ≈ attempts
Goals: 5× Rainbow Box · 4× Double Jelly · 1× Ice
Mastery exam recalling the section's mechanics (positions 21-25).
4% of losses end ≤2 goals short
#99
87% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Remix
15 moves · 1.1 ≈ attempts
Goals: 7× Double Jelly · 4× Rainbow Box · 2× Grass
Mastery exam recalling the section's mechanics (positions 21-25).
2% of losses end ≤2 goals short
#100
83% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixÇok Zor-6 sim
15 moves · 1.2 ≈ attempts
Goals: 5× Rainbow Box · 5× Jelly · 12× color-2 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
2% of losses end ≤2 goals short
#101
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Soldier
Intro4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Soldier
First exposure to a newly introduced mechanic — maximum readability.
#102
99% pass rate
Side battlements
Alternating edge teeth complicate edge goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Soldier · 20× color-1 tiles
Teaches the mechanic on a generous board (often a headliner debut).
1% of losses end ≤2 goals short
#103
45% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce
15 moves · 2.2 ≈ attempts
Goals: 5× Soldier · 8× color-3 tiles
Consolidates what was just learned with mild challenge.
12% of losses end ≤2 goals short
#104
40% pass rate
Diamond
Center-focused play; narrow top and bottom.
Hard spikeZor+2 sim
27 moves · 2.5 ≈ attempts
Goals: 12× Soldier · 5× Box · 18× color-4 tiles
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
10% of losses end ≤2 goals short
#105
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Soldier
A breather after the spike.
#106
95% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.1 ≈ attempts
Goals: 4× Commander
Teaches the mechanic on a generous board (often a headliner debut).
4% of losses end ≤2 goals short
#107
95% pass rate
Fork (U)
Two towers meeting only at the shared base.
Twist+4 sim
21 moves · 1.1 ≈ attempts
Goals: 5× Soldier · 5× Commander
Same mechanic, new spatial context.
5% of losses end ≤2 goals short
#108
33% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor-2 sim
15 moves · 3.0 ≈ attempts
Goals: 10× Soldier · 7× Commander · 4× Box
Very-hard peak of the wave.
12% of losses end ≤2 goals short
#109
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#110
99% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 9× Triple Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
0% of losses end ≤2 goals short
#111
52% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Headquarters
Teach4 colors+12 sim
27 moves · 1.9 ≈ attempts
Goals: 2× Headquarters
Teaches the mechanic on a generous board (often a headliner debut).
1% of losses end ≤2 goals short
#112
95% pass rate
Corner annex
Main room + small annex fed only diagonally (your sketch).
Twist+15 sim
30 moves · 1.1 ≈ attempts
Goals: 7× Soldier · 4× General
Same mechanic, new spatial context.
5% of losses end ≤2 goals short
#113
54% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor-2 sim
15 moves · 1.9 ≈ attempts
Goals: 12× Soldier · 7× Commander
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
14% of losses end ≤2 goals short
#114
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Commander · 2× Box · 18× color-2 tiles
A breather after the spike.
#115
100% pass rate
Side battlements
Alternating edge teeth complicate edge goals.
Teach4 colors+7 sim
22 moves · 1.0 ≈ attempts
Goals: 4× Soldier
Teaches the mechanic on a generous board (often a headliner debut).
#116
54% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Combo test+8 sim
23 moves · 1.9 ≈ attempts
Goals: 8× Soldier · 2× Headquarters · 12× color-1 tiles
Rewards power-up and combo play.
7% of losses end ≤2 goals short
#117
16% pass rate
Stacked chambers
Two rooms; route power through three gates.
FinaleÇok Zor+2 sim
19 moves · 6.2 ≈ attempts
Goals: 6× Commander · 5× Soldier · 12× color-2 tiles
Very-hard peak of the wave.
1% of losses end ≤2 goals short
#118
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#119
100% pass rate
Butterfly (spectacle_reset)
Two wings joined by a 3-cell body across a slit.
Crazy4 colors
15 moves · 1.0 ≈ attempts
Goals: 18× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#120
17% pass rate
Amphitheater
Curved top opening toward a wide base.
PressureZor+7 sim
22 moves · 5.9 ≈ attempts
Goals: 4× Commander · 2× Headquarters · 2× Vase
Sustained tension ahead of a spike.
4% of losses end ≤2 goals short
#121
42% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+7 sim
23 moves · 2.4 ≈ attempts
Goals: 10× Soldier · 2× Headquarters · 2× Box
Mastery exam recalling the section's mechanics (positions 21-25).
8% of losses end ≤2 goals short
#122
62% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+7 sim
25 moves · 1.6 ≈ attempts
Goals: 13× Soldier · 7× Commander · 12× color-5 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
7% of losses end ≤2 goals short
#123
14% pass rate
H fortress
Two towers + middle bar (the Royal Match 'H board').
RemixZor+12 sim
29 moves · 7.1 ≈ attempts
Goals: 10× Soldier · 2× Headquarters · 2× Colored Box 4
Mastery exam recalling the section's mechanics (positions 21-25).
1% of losses end ≤2 goals short
#124
34% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Remix+10 sim
26 moves · 2.9 ≈ attempts
Goals: 11× Soldier · 2× Headquarters
Mastery exam recalling the section's mechanics (positions 21-25).
2% of losses end ≤2 goals short
#125
25% pass rate
Fortress gate
A bottom archway splits the lower board.
RemixÇok Zor+11 sim
30 moves · 4.0 ≈ attempts
Goals: 7× Commander · 4× General
Mastery exam recalling the section's mechanics (positions 21-25).
8% of losses end ≤2 goals short
#126
99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Ferman
Intro4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Ferman
First exposure to a newly introduced mechanic — maximum readability.
0% of losses end ≤2 goals short
#127
98% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Ferman · 18× color-2 tiles
Teaches the mechanic on a generous board (often a headliner debut).
2% of losses end ≤2 goals short
#128
74% pass rate
Side battlements
Alternating edge teeth complicate edge goals.
Reinforce+6 sim
21 moves · 1.4 ≈ attempts
Goals: 9× Ferman · 1× Rainbow Box · 8× color-5 tiles
Consolidates what was just learned with mild challenge.
8% of losses end ≤2 goals short
#129
52% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor+2 sim
18 moves · 1.9 ≈ attempts
Goals: 10× Ferman · 5× Box
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
13% of losses end ≤2 goals short
#130
76% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.3 ≈ attempts
Goals: 3× Ferman · 15× color-3 tiles
A breather after the spike.
7% of losses end ≤2 goals short
#131
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Damaged Ferman · 1× Box · 10× color-4 tiles
Teaches the mechanic on a generous board (often a headliner debut).
#132
70% pass rate
Fork (U)
Two towers meeting only at the shared base.
Twist+2 sim
19 moves · 1.4 ≈ attempts
Goals: 5× Damaged Ferman · 5× Ferman
Same mechanic, new spatial context.
9% of losses end ≤2 goals short
#133
15% pass rate
H fortress
Two towers + middle bar (the Royal Match 'H board').
FinaleÇok Zor+4 sim
20 moves · 6.7 ≈ attempts
Goals: 11× Damaged Ferman · 4× Ferman
Very-hard peak of the wave.
5% of losses end ≤2 goals short
#134
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#135
99% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 9× Triple Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
1% of losses end ≤2 goals short
#136
100% pass rate
Side battlements
Alternating edge teeth complicate edge goals.
⭐ INTRODUCES: Chameleon
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Chameleon
Teaches the mechanic on a generous board (often a headliner debut).
#137
69% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor+3 sim
19 moves · 1.4 ≈ attempts
Goals: 10× Ferman · 10× Damaged Ferman · 3× Ice
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
11% of losses end ≤2 goals short
#138
21% pass rate
Octagon
Cut corners tighten edge access slightly.
Reinforce+5 sim
20 moves · 4.8 ≈ attempts
Goals: 9× Chameleon · 4× Rainbow Box
Consolidates what was just learned with mild challenge.
6% of losses end ≤2 goals short
#139
72% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.4 ≈ attempts
Goals: 4× Ferman
A breather after the spike.
2% of losses end ≤2 goals short
#140
98% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Chameleon
Teaches the mechanic on a generous board (often a headliner debut).
1% of losses end ≤2 goals short
#141
60% pass rate
Heart
Spectacle silhouette for celebration levels.
Combo test
15 moves · 1.7 ≈ attempts
Goals: 6× Damaged Ferman · 6× Ferman · 2× Ice
Rewards power-up and combo play.
9% of losses end ≤2 goals short
#142
93% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor-6 sim
15 moves · 1.1 ≈ attempts
Goals: 8× Chameleon · 8× Ferman · 3× Jelly
Very-hard peak of the wave.
1% of losses end ≤2 goals short
#143
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#144
90% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+6 sim
21 moves · 1.1 ≈ attempts
Goals: 12× Chameleon · 3× Box · 10× color-4 tiles
Consolidates what was just learned with mild challenge.
11% of losses end ≤2 goals short
#145
100% pass rate
Pyramid (spectacle_reset)
Narrow apex, widening body — top-down pressure.
Crazy4 colors
15 moves · 1.0 ≈ attempts
Goals: 30× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#146
10% pass rate
Hourglass
A narrow waist funnels all traffic through the middle.
RemixZor+1 sim
19 moves · 10.0 ≈ attempts
Goals: 17× Chameleon · 9× Damaged Ferman · 1× Box
Mastery exam recalling the section's mechanics (positions 21-25).
5% of losses end ≤2 goals short
#147
41% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor-4 sim
15 moves · 2.4 ≈ attempts
Goals: 14× Chameleon · 9× Damaged Ferman · 4× Ice
Mastery exam recalling the section's mechanics (positions 21-25).
13% of losses end ≤2 goals short
#148
65% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor-6 sim
15 moves · 1.5 ≈ attempts
Goals: 11× Damaged Ferman · 10× Ferman · 12× color-5 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
11% of losses end ≤2 goals short
#149
46% pass rate
Diamond
Center-focused play; narrow top and bottom.
Remix+4 sim
25 moves · 2.2 ≈ attempts
Goals: 7× Ferman · 6× Chameleon · 10× color-1 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
9% of losses end ≤2 goals short
#150
32% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixÇok Zor-5 sim
15 moves · 3.1 ≈ attempts
Goals: 11× Chameleon · 8× Ferman · 5× Colored Box 5
Mastery exam recalling the section's mechanics (positions 21-25).
6% of losses end ≤2 goals short
#151
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Intro4 colors
15 moves · 1.0 ≈ attempts
Goals: 1× Fog
First exposure to a newly introduced mechanic — maximum readability.
#152
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Fog
Teaches the mechanic on a generous board (often a headliner debut).
#153
95% pass rate
Corner annex
Main room + small annex fed only diagonally (your sketch).
Reinforce
15 moves · 1.1 ≈ attempts
Goals: 7× Fog · 3× Jelly
Consolidates what was just learned with mild challenge.
1% of losses end ≤2 goals short
#154
89% pass rate
Crescent
A side bite bends the cascade flow around it.
Hard spikeZor-5 sim
15 moves · 1.1 ≈ attempts
Goals: 12× Fog · 7× Ice
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
10% of losses end ≤2 goals short
#155
99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Fog · 20× color-2 tiles
A breather after the spike.
0% of losses end ≤2 goals short
#156
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Fog
Teaches the mechanic on a generous board (often a headliner debut).
#157
97% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist
17 moves · 1.0 ≈ attempts
Goals: 8× Fog · 2× Chameleon
Same mechanic, new spatial context.
6% of losses end ≤2 goals short
#158
97% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor-5 sim
15 moves · 1.0 ≈ attempts
Goals: 10× Chameleon · 10× Fog · 4× Jelly
Very-hard peak of the wave.
2% of losses end ≤2 goals short
#159
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#160
99% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 9× Triple Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
2% of losses end ≤2 goals short
#161
60% pass rate
Pyramid
Narrow apex, widening body — top-down pressure.
Reinforce+2 sim
17 moves · 1.7 ≈ attempts
Goals: 11× Fog · 2× Heavy Colored Box 4 · 8× color-1 tiles
Consolidates what was just learned with mild challenge.
7% of losses end ≤2 goals short
#162
56% pass rate
Twin islands
Two tall boards linked by a few bridge cells.
Twist+2 sim
17 moves · 1.8 ≈ attempts
Goals: 6× Chameleon · 6× Fog · 1× Iron Vase
Same mechanic, new spatial context.
10% of losses end ≤2 goals short
#163
99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor-3 sim
15 moves · 1.0 ≈ attempts
Goals: 11× Fog · 9× Chameleon · 18× color-3 tiles
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
1% of losses end ≤2 goals short
#164
97% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Double Fog · 20× color-2 tiles
A breather after the spike.
3% of losses end ≤2 goals short
#165
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Chameleon · 10× color-4 tiles
Teaches the mechanic on a generous board (often a headliner debut).
#166
20% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor-6 sim
15 moves · 5.0 ≈ attempts
Goals: 7× Double Fog · 7× Chameleon
Very-hard peak of the wave.
10% of losses end ≤2 goals short
#167
17% pass rate
Diamond
Center-focused play; narrow top and bottom.
Reinforce+6 sim
24 moves · 5.9 ≈ attempts
Goals: 11× Double Fog · 12× color-4 tiles
Consolidates what was just learned with mild challenge.
7% of losses end ≤2 goals short
#168
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#169
100% pass rate
Amphitheater
Curved top opening toward a wide base.
Reinforce+7 sim
23 moves · 1.0 ≈ attempts
Goals: 10× Fog
Consolidates what was just learned with mild challenge.
#170
100% pass rate
Diamond (reward_burst)
Center-focused play; narrow top and bottom.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 2× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#171
52% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor-4 sim
15 moves · 1.9 ≈ attempts
Goals: 10× Fog · 5× Double Fog · 6× Commander
Mastery exam recalling the section's mechanics (positions 21-25).
14% of losses end ≤2 goals short
#172
13% pass rate
H fortress
Two towers + middle bar (the Royal Match 'H board').
RemixZor+7 sim
24 moves · 7.7 ≈ attempts
Goals: 10× Chameleon · 9× Double Fog · 12× color-2 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
2% of losses end ≤2 goals short
#173
38% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor-3 sim
15 moves · 2.6 ≈ attempts
Goals: 14× Chameleon · 9× Fog · 12× color-2 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
15% of losses end ≤2 goals short
#174
70% pass rate
Crescent
A side bite bends the cascade flow around it.
Remix+11 sim
26 moves · 1.4 ≈ attempts
Goals: 13× Fog · 6× Chameleon · 6× Colored Box 3
Mastery exam recalling the section's mechanics (positions 21-25).
12% of losses end ≤2 goals short
#175
20% pass rate
Stacked chambers
Two rooms; route power through three gates.
RemixÇok Zor-3 sim
15 moves · 5.0 ≈ attempts
Goals: 15× Fog · 7× Double Fog
Mastery exam recalling the section's mechanics (positions 21-25).
10% of losses end ≤2 goals short
#176
99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Breakable Wall
Intro4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Breakable Wall
First exposure to a newly introduced mechanic — maximum readability.
0% of losses end ≤2 goals short
#177
93% pass rate
Side battlements
Alternating edge teeth complicate edge goals.
Teach4 colors
15 moves · 1.1 ≈ attempts
Goals: 4× Breakable Wall
Teaches the mechanic on a generous board (often a headliner debut).
3% of losses end ≤2 goals short
#178
99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+1 sim
16 moves · 1.0 ≈ attempts
Goals: 8× Fog · 8× color-1 tiles
Consolidates what was just learned with mild challenge.
4% of losses end ≤2 goals short
#179
68% pass rate
Ring
A small center hole redirects gravity around it.
Hard spikeZor+6 sim
22 moves · 1.5 ≈ attempts
Goals: 11× Breakable Wall · 4× Fog
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
12% of losses end ≤2 goals short
#180
100% pass rate
Corner annex
Main room + small annex fed only diagonally (your sketch).
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Box · 15× color-3 tiles
A breather after the spike.
#181
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Damaged Wall · 2× Box
Teaches the mechanic on a generous board (often a headliner debut).
#182
62% pass rate
Fortress gate
A bottom archway splits the lower board.
Twist+2 sim
17 moves · 1.6 ≈ attempts
Goals: 3× Breakable Wall · 2× Box · 10× color-4 tiles
Same mechanic, new spatial context.
15% of losses end ≤2 goals short
#183
46% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor-2 sim
15 moves · 2.2 ≈ attempts
Goals: 10× Fog · 9× Breakable Wall
Very-hard peak of the wave.
10% of losses end ≤2 goals short
#184
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#185
100% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 8× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#186
78% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+2 sim
17 moves · 1.3 ≈ attempts
Goals: 9× Breakable Wall · 18× color-1 tiles
Consolidates what was just learned with mild challenge.
9% of losses end ≤2 goals short
#187
74% pass rate
Crescent
A side bite bends the cascade flow around it.
Hard spikeZor+7 sim
24 moves · 1.4 ≈ attempts
Goals: 10× Breakable Wall · 10× Fog · 12× color-3 tiles
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
10% of losses end ≤2 goals short
#188
54% pass rate
Stacked chambers
Two rooms; route power through three gates.
Reinforce+6 sim
21 moves · 1.9 ≈ attempts
Goals: 8× Double Fog · 5× Box · 8× color-1 tiles
Consolidates what was just learned with mild challenge.
10% of losses end ≤2 goals short
#189
81% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.2 ≈ attempts
Goals: 2× Breakable Wall · 10× color-1 tiles
A breather after the spike.
7% of losses end ≤2 goals short
#190
97% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Fog
Teaches the mechanic on a generous board (often a headliner debut).
2% of losses end ≤2 goals short
#191
80% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Combo test+2 sim
17 moves · 1.2 ≈ attempts
Goals: 6× Breakable Wall · 10× color-2 tiles
Rewards power-up and combo play.
4% of losses end ≤2 goals short
#192
25% pass rate
H fortress
Two towers + middle bar (the Royal Match 'H board').
FinaleÇok Zor+9 sim
27 moves · 4.0 ≈ attempts
Goals: 10× Breakable Wall · 9× Damaged Wall · 3× Box
Very-hard peak of the wave.
3% of losses end ≤2 goals short
#193
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#194
100% pass rate
Diamond courtyard (spectacle_reset)
Interior diamond hole; goals hide beneath it (your sketch).
Crazy4 colors
15 moves · 1.0 ≈ attempts
Goals: 20× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#195
22% pass rate
Anvil
Wide top, pinched waist, flaring skirt (your sketch).
PressureZor+9 sim
24 moves · 4.5 ≈ attempts
Goals: 8× Double Fog · 4× Breakable Wall · 4× Durable Colored Box 4
Sustained tension ahead of a spike.
4% of losses end ≤2 goals short
#196
68% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor
16 moves · 1.5 ≈ attempts
Goals: 13× Fog · 12× Damaged Wall · 2× General
Mastery exam recalling the section's mechanics (positions 21-25).
12% of losses end ≤2 goals short
#197
47% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+2 sim
19 moves · 2.1 ≈ attempts
Goals: 15× Breakable Wall · 12× color-1 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
6% of losses end ≤2 goals short
#198
22% pass rate
Fortress gate
A bottom archway splits the lower board.
RemixZor+10 sim
29 moves · 4.5 ≈ attempts
Goals: 10× Double Fog · 8× Damaged Wall · 2× General
Mastery exam recalling the section's mechanics (positions 21-25).
5% of losses end ≤2 goals short
#199
85% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Remix+5 sim
20 moves · 1.2 ≈ attempts
Goals: 10× Fog · 10× Breakable Wall · 1× General
Mastery exam recalling the section's mechanics (positions 21-25).
3% of losses end ≤2 goals short
#200
53% pass rate
Stacked chambers
Two rooms; route power through three gates.
RemixÇok Zor+6 sim
23 moves · 1.9 ≈ attempts
Goals: 10× Breakable Wall · 7× Damaged Wall · 5× Soldier
Mastery exam recalling the section's mechanics (positions 21-25).
11% of losses end ≤2 goals short
#201
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Stone
Intro4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Stone
First exposure to a newly introduced mechanic — maximum readability.
#202
97% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Stone · 20× color-2 tiles
Teaches the mechanic on a generous board (often a headliner debut).
5% of losses end ≤2 goals short
#203
75% pass rate
Anvil
Wide top, pinched waist, flaring skirt (your sketch).
Reinforce+3 sim
18 moves · 1.3 ≈ attempts
Goals: 7× Colored Box 4 · 18× color-3 tiles
Consolidates what was just learned with mild challenge.
5% of losses end ≤2 goals short
#204
64% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor+7 sim
23 moves · 1.6 ≈ attempts
Goals: 11× Colored Box 4 · 5× Stone
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
13% of losses end ≤2 goals short
#205
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Stone
A breather after the spike.
#206
100% pass rate
Diagonal cut
Asymmetric staircase cut steers cascades sideways.
Teach4 colors+1 sim
16 moves · 1.0 ≈ attempts
Goals: 2× Colored Box 4 · 15× color-4 tiles
Teaches the mechanic on a generous board (often a headliner debut).
#207
70% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist+6 sim
21 moves · 1.4 ≈ attempts
Goals: 5× Durable Colored Box 4 · 5× Stone
Same mechanic, new spatial context.
12% of losses end ≤2 goals short
#208
9% pass rate
Bridge
Two chambers joined by three one-column gates.
FinaleÇok Zor+15 sim
31 moves · 11.1 ≈ attempts
Goals: 7× Double Stone · 6× Colored Box 4 · 12× color-5 tiles
Very-hard peak of the wave.
2% of losses end ≤2 goals short
#209
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#210
100% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 9× Triple Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#211
100% pass rate
Pyramid
Narrow apex, widening body — top-down pressure.
Reinforce+15 sim
31 moves · 1.0 ≈ attempts
Goals: 9× Colored Box 4 · 10× color-1 tiles
Consolidates what was just learned with mild challenge.
#212
91% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist+10 sim
25 moves · 1.1 ≈ attempts
Goals: 8× Colored Box 4 · 3× Durable Colored Box 4
Same mechanic, new spatial context.
6% of losses end ≤2 goals short
#213
2% pass rate
Hourglass
A narrow waist funnels all traffic through the middle.
Hard spikeZor+15 sim
31 moves · 50.0 ≈ attempts
Goals: 11× Durable Colored Box 4 · 5× Double Stone
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
0% of losses end ≤2 goals short
#214
89% pass rate
Octagon
Cut corners tighten edge access slightly.
Recovery4 colors+5 sim
20 moves · 1.1 ≈ attempts
Goals: 4× Double Stone · 8× color-3 tiles
A breather after the spike.
8% of losses end ≤2 goals short
#215
96% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Colored Box 4 · 2× Triple Box
Teaches the mechanic on a generous board (often a headliner debut).
2% of losses end ≤2 goals short
#216
9% pass rate
Anvil
Wide top, pinched waist, flaring skirt (your sketch).
FinaleÇok Zor+15 sim
31 moves · 11.1 ≈ attempts
Goals: 9× Heavy Colored Box 3 · 1× Durable Colored Box 4 · 1× Triple Box
Very-hard peak of the wave.
1% of losses end ≤2 goals short
#217
91% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+13 sim
28 moves · 1.1 ≈ attempts
Goals: 12× Colored Box 4
Consolidates what was just learned with mild challenge.
2% of losses end ≤2 goals short
#218
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#219
52% pass rate
Octagon
Cut corners tighten edge access slightly.
Reinforce+15 sim
30 moves · 1.9 ≈ attempts
Goals: 12× Stone · 3× Box · 18× color-2 tiles
Consolidates what was just learned with mild challenge.
4% of losses end ≤2 goals short
#220
100% pass rate
Anvil (spectacle_reset)
Wide top, pinched waist, flaring skirt (your sketch).
Crazy4 colors
15 moves · 1.0 ≈ attempts
Goals: 23× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#221
14% pass rate
Octagon
Cut corners tighten edge access slightly.
RemixZor+15 sim
30 moves · 7.1 ≈ attempts
Goals: 8× Heavy Colored Box 4 · 3× Colored Box 4 · 12× color-3 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
2% of losses end ≤2 goals short
#222
24% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+13 sim
30 moves · 4.2 ≈ attempts
Goals: 9× Stone · 6× Heavy Colored Box 4 · 12× color-3 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
3% of losses end ≤2 goals short
#223
28% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+12 sim
29 moves · 3.6 ≈ attempts
Goals: 8× Heavy Colored Box 4 · 8× Stone · 12× color-1 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
4% of losses end ≤2 goals short
#224
12% pass rate
Octagon
Cut corners tighten edge access slightly.
Remix+15 sim
30 moves · 8.3 ≈ attempts
Goals: 9× Stone · 6× Heavy Colored Box 4 · 3× Breakable Wall
Mastery exam recalling the section's mechanics (positions 21-25).
3% of losses end ≤2 goals short
#225
20% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixÇok Zor+11 sim
27 moves · 5.0 ≈ attempts
Goals: 8× Heavy Colored Box 4 · 8× Stone · 12× color-3 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
4% of losses end ≤2 goals short
#226
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Chain
Intro4 colors+1 sim
16 moves · 1.0 ≈ attempts
Goals: 3× Chain
First exposure to a newly introduced mechanic — maximum readability.
#227
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors+1 sim
16 moves · 1.0 ≈ attempts
Goals: 4× Chain
Teaches the mechanic on a generous board (often a headliner debut).
#228
97% pass rate
Side battlements
Alternating edge teeth complicate edge goals.
Reinforce+3 sim
18 moves · 1.0 ≈ attempts
Goals: 7× Chain · 3× Box · 20× color-2 tiles
Consolidates what was just learned with mild challenge.
2% of losses end ≤2 goals short
#229
95% pass rate
Crescent
A side bite bends the cascade flow around it.
Hard spikeZor+11 sim
29 moves · 1.1 ≈ attempts
Goals: 10× Chain · 8× Vase · 12× color-4 tiles
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
4% of losses end ≤2 goals short
#230
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors+5 sim
20 moves · 1.0 ≈ attempts
Goals: 4× Chain
A breather after the spike.
#231
99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors+4 sim
19 moves · 1.0 ≈ attempts
Goals: 2× Vase
Teaches the mechanic on a generous board (often a headliner debut).
0% of losses end ≤2 goals short
#232
92% pass rate
Butterfly
Two wings joined by a 3-cell body across a slit.
Twist+7 sim
22 moves · 1.1 ≈ attempts
Goals: 5× Vase · 3× Chain · 3× Box
Same mechanic, new spatial context.
6% of losses end ≤2 goals short
#233
46% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor-5 sim
15 moves · 2.2 ≈ attempts
Goals: 8× Double Chain · 6× Chain
Very-hard peak of the wave.
9% of losses end ≤2 goals short
#234
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#235
100% pass rate
Diamond (combo_party)
Center-focused play; narrow top and bottom.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 15× Box · 4× Double Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#236
67% pass rate
Octagon
Cut corners tighten edge access slightly.
Reinforce+9 sim
24 moves · 1.5 ≈ attempts
Goals: 8× Double Chain · 8× color-4 tiles
Consolidates what was just learned with mild challenge.
7% of losses end ≤2 goals short
#237
72% pass rate
Stacked chambers
Two rooms; route power through three gates.
Twist+8 sim
25 moves · 1.4 ≈ attempts
Goals: 8× Double Chain · 4× Vase · 1× Box
Same mechanic, new spatial context.
6% of losses end ≤2 goals short
#238
83% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor+6 sim
23 moves · 1.2 ≈ attempts
Goals: 9× Chain · 8× Double Chain
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
8% of losses end ≤2 goals short
#239
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors+1 sim
16 moves · 1.0 ≈ attempts
Goals: 4× Vase · 18× color-1 tiles
A breather after the spike.
#240
93% pass rate
Notched edges
Light asymmetric bites; near-rectangle readability.
Teach4 colors
15 moves · 1.1 ≈ attempts
Goals: 4× Vase · 1× Double Ice
Teaches the mechanic on a generous board (often a headliner debut).
4% of losses end ≤2 goals short
#241
88% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Combo test+5 sim
20 moves · 1.1 ≈ attempts
Goals: 7× Chain · 6× Vase
Rewards power-up and combo play.
6% of losses end ≤2 goals short
#242
32% pass rate
Bridge
Two chambers joined by three one-column gates.
FinaleÇok Zor+9 sim
26 moves · 3.1 ≈ attempts
Goals: 8× Chain · 6× Vase · 12× color-5 tiles
Very-hard peak of the wave.
5% of losses end ≤2 goals short
#243
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#244
100% pass rate
H fortress (spectacle_reset)
Two towers + middle bar (the Royal Match 'H board').
Crazy4 colors
15 moves · 1.0 ≈ attempts
Goals: 33× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#245
93% pass rate
Pyramid
Narrow apex, widening body — top-down pressure.
PressureZor+13 sim
29 moves · 1.1 ≈ attempts
Goals: 11× Chain · 10× Double Chain · 1× Double Ice
Sustained tension ahead of a spike.
4% of losses end ≤2 goals short
#246
52% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+2 sim
19 moves · 1.9 ≈ attempts
Goals: 10× Double Chain · 7× Chain
Mastery exam recalling the section's mechanics (positions 21-25).
9% of losses end ≤2 goals short
#247
62% pass rate
Crescent
A side bite bends the cascade flow around it.
RemixZor+8 sim
24 moves · 1.6 ≈ attempts
Goals: 14× Vase · 5× Chain
Mastery exam recalling the section's mechanics (positions 21-25).
9% of losses end ≤2 goals short
#248
86% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+5 sim
22 moves · 1.2 ≈ attempts
Goals: 10× Chain · 9× Double Chain · 12× color-3 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
10% of losses end ≤2 goals short
#249
74% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Remix+10 sim
25 moves · 1.4 ≈ attempts
Goals: 11× Double Chain · 5× Vase · 10× color-4 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
2% of losses end ≤2 goals short
#250
16% pass rate
Fortress gate
A bottom archway splits the lower board.
RemixÇok Zor+10 sim
27 moves · 6.2 ≈ attempts
Goals: 7× Vase · 7× Double Chain · 4× Box
Mastery exam recalling the section's mechanics (positions 21-25).
3% of losses end ≤2 goals short
#251
79% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Ship
Intro4 colors
15 moves · 1.3 ≈ attempts
Goals: 3× Ship
First exposure to a newly introduced mechanic — maximum readability.
11% of losses end ≤2 goals short
#252
73% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.4 ≈ attempts
Goals: 3× Ship · 15× color-4 tiles
Teaches the mechanic on a generous board (often a headliner debut).
5% of losses end ≤2 goals short
#253
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+1 sim
16 moves · 1.0 ≈ attempts
Goals: 4× Box · 12× color-2 tiles
Consolidates what was just learned with mild challenge.
#254
25% pass rate
Fortress gate
A bottom archway splits the lower board.
Hard spikeZor+8 sim
25 moves · 4.0 ≈ attempts
Goals: 2× Ship
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
5% of losses end ≤2 goals short
#255
100% pass rate
Side battlements
Alternating edge teeth complicate edge goals.
Recovery4 colors+2 sim
17 moves · 1.0 ≈ attempts
Goals: 15× color-1 tiles
A breather after the spike.
#256
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 2× Box
Teaches the mechanic on a generous board (often a headliner debut).
#257
26% pass rate
Fortress gate
A bottom archway splits the lower board.
Twist+11 sim
28 moves · 3.8 ≈ attempts
Goals: 3× Ship
Same mechanic, new spatial context.
4% of losses end ≤2 goals short
#258
4% pass rate
H fortress
Two towers + middle bar (the Royal Match 'H board').
FinaleÇok Zor+7 sim
24 moves · 25.0 ≈ attempts
Goals: 10× Breakable Wall · 3× Ship
Very-hard peak of the wave.
1% of losses end ≤2 goals short
#259
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#260
100% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 6× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#261
99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+6 sim
21 moves · 1.0 ≈ attempts
Goals: 15× color-2 tiles
Consolidates what was just learned with mild challenge.
2% of losses end ≤2 goals short
#262
32% pass rate
H fortress
Two towers + middle bar (the Royal Match 'H board').
Hard spikeZor+12 sim
29 moves · 3.1 ≈ attempts
Goals: 10× Breakable Wall · 3× Ship
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
8% of losses end ≤2 goals short
#263
84% pass rate
Side battlements
Alternating edge teeth complicate edge goals.
Reinforce+11 sim
26 moves · 1.2 ≈ attempts
Goals: 3× Ship · 8× Fog · 12× color-2 tiles
Consolidates what was just learned with mild challenge.
5% of losses end ≤2 goals short
#264
90% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors+1 sim
16 moves · 1.1 ≈ attempts
Goals: 2× Ship
A breather after the spike.
11% of losses end ≤2 goals short
#265
99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors+1 sim
16 moves · 1.0 ≈ attempts
Goals: 4× Breakable Wall · 20× color-3 tiles
Teaches the mechanic on a generous board (often a headliner debut).
0% of losses end ≤2 goals short
#266
72% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Combo test+5 sim
20 moves · 1.4 ≈ attempts
Goals: 9× Breakable Wall · 2× Ship
Rewards power-up and combo play.
13% of losses end ≤2 goals short
#267
27% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor+2 sim
18 moves · 3.7 ≈ attempts
Goals: 9× Breakable Wall · 3× Ship · 4× Soldier
Very-hard peak of the wave.
4% of losses end ≤2 goals short
#268
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#269
89% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+11 sim
27 moves · 1.1 ≈ attempts
Goals: 20× color-1 tiles
Consolidates what was just learned with mild challenge.
3% of losses end ≤2 goals short
#270
100% pass rate
Crescent (reward_burst)
A side bite bends the cascade flow around it.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 9× Triple Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#271
43% pass rate
Crescent
A side bite bends the cascade flow around it.
RemixZor+13 sim
29 moves · 2.3 ≈ attempts
Goals: 15× Breakable Wall · 1× Iron Vase
Mastery exam recalling the section's mechanics (positions 21-25).
10% of losses end ≤2 goals short
#272
33% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+8 sim
25 moves · 3.0 ≈ attempts
Goals: 9× Breakable Wall · 2× Ship · 12× color-2 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
7% of losses end ≤2 goals short
#273
25% pass rate
Bridge
Two chambers joined by three one-column gates.
RemixZor+14 sim
31 moves · 4.0 ≈ attempts
Goals: 11× Breakable Wall · 2× Ship · 12× color-4 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
0% of losses end ≤2 goals short
#274
87% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Remix+10 sim
27 moves · 1.1 ≈ attempts
Goals: 3× Ship · 11× Double Fog
Mastery exam recalling the section's mechanics (positions 21-25).
4% of losses end ≤2 goals short
#275
55% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixÇok Zor+3 sim
20 moves · 1.8 ≈ attempts
Goals: 2× Ship · 16× Fog
Mastery exam recalling the section's mechanics (positions 21-25).
9% of losses end ≤2 goals short
#276
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Seed
Intro4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Seed
First exposure to a newly introduced mechanic — maximum readability.
#277
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Seed
Teaches the mechanic on a generous board (often a headliner debut).
#278
93% pass rate
Diamond
Center-focused play; narrow top and bottom.
Reinforce+2 sim
17 moves · 1.1 ≈ attempts
Goals: 6× Ferman · 4× Box
Consolidates what was just learned with mild challenge.
4% of losses end ≤2 goals short
#279
62% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor+1 sim
17 moves · 1.6 ≈ attempts
Goals: 11× Ferman · 8× Seed · 1× Box
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
18% of losses end ≤2 goals short
#280
99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Seed · 8× color-1 tiles
A breather after the spike.
0% of losses end ≤2 goals short
#281
100% pass rate
Side battlements
Alternating edge teeth complicate edge goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Seed
Teaches the mechanic on a generous board (often a headliner debut).
#282
83% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist
16 moves · 1.2 ≈ attempts
Goals: 6× Ferman · 5× Seed · 18× color-3 tiles
Same mechanic, new spatial context.
7% of losses end ≤2 goals short
#283
28% pass rate
Stacked chambers
Two rooms; route power through three gates.
FinaleÇok Zor-1 sim
16 moves · 3.6 ≈ attempts
Goals: 10× Damaged Ferman · 7× Seed · 12× color-3 tiles
Very-hard peak of the wave.
7% of losses end ≤2 goals short
#284
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#285
100% pass rate
Heart (reward_burst)
Spectacle silhouette for celebration levels.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 5× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#286
50% pass rate
Diamond
Center-focused play; narrow top and bottom.
Reinforce
17 moves · 2.0 ≈ attempts
Goals: 8× Ferman · 5× Box · 15× color-5 tiles
Consolidates what was just learned with mild challenge.
11% of losses end ≤2 goals short
#287
37% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist
17 moves · 2.7 ≈ attempts
Goals: 5× Ferman · 2× Seed
Same mechanic, new spatial context.
7% of losses end ≤2 goals short
#288
8% pass rate
Bridge
Two chambers joined by three one-column gates.
Hard spikeZor
17 moves · 12.5 ≈ attempts
Goals: 4× Ferman · 4× Damaged Ferman
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
3% of losses end ≤2 goals short
#289
97% pass rate
Amphitheater
Curved top opening toward a wide base.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 1× Seed
A breather after the spike.
2% of losses end ≤2 goals short
#290
98% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Ferman
Teaches the mechanic on a generous board (often a headliner debut).
1% of losses end ≤2 goals short
#291
23% pass rate
Bridge
Two chambers joined by three one-column gates.
FinaleÇok Zor+3 sim
20 moves · 4.3 ≈ attempts
Goals: 8× Ferman · 6× Damaged Ferman
Very-hard peak of the wave.
6% of losses end ≤2 goals short
#292
94% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce
15 moves · 1.1 ≈ attempts
Goals: 8× Damaged Ferman · 15× color-2 tiles
Consolidates what was just learned with mild challenge.
5% of losses end ≤2 goals short
#293
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#294
42% pass rate
Octagon
Cut corners tighten edge access slightly.
Reinforce+1 sim
16 moves · 2.4 ≈ attempts
Goals: 13× Ferman
Consolidates what was just learned with mild challenge.
10% of losses end ≤2 goals short
#295
100% pass rate
Diamond (reward_burst)
Center-focused play; narrow top and bottom.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 2× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#296
63% pass rate
Hourglass
A narrow waist funnels all traffic through the middle.
RemixZor+1 sim
19 moves · 1.6 ≈ attempts
Goals: 12× Damaged Ferman · 7× Seed · 8× Box
Mastery exam recalling the section's mechanics (positions 21-25).
18% of losses end ≤2 goals short
#297
33% pass rate
Bridge
Two chambers joined by three one-column gates.
RemixZor+3 sim
20 moves · 3.0 ≈ attempts
Goals: 12× Ferman · 5× Seed · 3× Chameleon
Mastery exam recalling the section's mechanics (positions 21-25).
6% of losses end ≤2 goals short
#298
74% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+2 sim
18 moves · 1.4 ≈ attempts
Goals: 11× Seed · 11× Damaged Ferman · 12× color-4 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
9% of losses end ≤2 goals short
#299
43% pass rate
Diamond
Center-focused play; narrow top and bottom.
Remix+5 sim
24 moves · 2.3 ≈ attempts
Goals: 7× Ferman · 3× Seed · 3× Rainbow Box
Mastery exam recalling the section's mechanics (positions 21-25).
12% of losses end ≤2 goals short
#300
58% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixÇok Zor
17 moves · 1.7 ≈ attempts
Goals: 14× Damaged Ferman · 12× Seed · 3× Commander
Mastery exam recalling the section's mechanics (positions 21-25).
11% of losses end ≤2 goals short
#301
55% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Intro4 colors
15 moves · 1.8 ≈ attempts
Goals: 3× Rainbow Box
First exposure to a newly introduced mechanic — maximum readability.
4% of losses end ≤2 goals short
#302
100% pass rate
Diagonal cut
Asymmetric staircase cut steers cascades sideways.
Teach4 colors+4 sim
19 moves · 1.0 ≈ attempts
Goals: 5× Chameleon · 12× color-3 tiles
Teaches the mechanic on a generous board (often a headliner debut).
#303
93% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+7 sim
22 moves · 1.1 ≈ attempts
Goals: 9× Ferman · 10× color-2 tiles
Consolidates what was just learned with mild challenge.
3% of losses end ≤2 goals short
#304
35% pass rate
Crescent
A side bite bends the cascade flow around it.
Hard spikeZor+6 sim
28 moves · 2.9 ≈ attempts
Goals: 13× Chameleon · 4× Rainbow Box · 12× color-5 tiles
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
7% of losses end ≤2 goals short
#305
99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Chameleon · 20× color-1 tiles
A breather after the spike.
3% of losses end ≤2 goals short
#306
42% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors+2 sim
17 moves · 2.4 ≈ attempts
Goals: 3× Chameleon
Teaches the mechanic on a generous board (often a headliner debut).
5% of losses end ≤2 goals short
#307
23% pass rate
H fortress
Two towers + middle bar (the Royal Match 'H board').
Twist+15 sim
34 moves · 4.3 ≈ attempts
Goals: 5× Rainbow Box · 4× Ferman · 12× color-3 tiles
Same mechanic, new spatial context.
3% of losses end ≤2 goals short
#308
15% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor+1 sim
17 moves · 6.7 ≈ attempts
Goals: 5× Rainbow Box · 4× Ferman
Very-hard peak of the wave.
4% of losses end ≤2 goals short
#309
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#310
100% pass rate
Diamond courtyard (reward_burst)
Interior diamond hole; goals hide beneath it (your sketch).
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: Collect coins
Spectacle level: 2-3 colors, constant explosions, pure joy.
#311
61% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+4 sim
19 moves · 1.6 ≈ attempts
Goals: 11× Ferman · 2× Heavy Colored Box 5
Consolidates what was just learned with mild challenge.
9% of losses end ≤2 goals short
#312
19% pass rate
Fortress gate
A bottom archway splits the lower board.
Twist+13 sim
34 moves · 5.3 ≈ attempts
Goals: 7× Chameleon · 5× Rainbow Box
Same mechanic, new spatial context.
6% of losses end ≤2 goals short
#313
51% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor+6 sim
21 moves · 2.0 ≈ attempts
Goals: 5× Rainbow Box · 3× Ferman · 1× Iron Vase
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
8% of losses end ≤2 goals short
#314
94% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors+1 sim
16 moves · 1.1 ≈ attempts
Goals: 4× Ferman
A breather after the spike.
5% of losses end ≤2 goals short
#315
93% pass rate
Notched edges
Light asymmetric bites; near-rectangle readability.
Teach4 colors+2 sim
17 moves · 1.1 ≈ attempts
Goals: 3× Ferman
Teaches the mechanic on a generous board (often a headliner debut).
5% of losses end ≤2 goals short
#316
92% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Combo test+6 sim
21 moves · 1.1 ≈ attempts
Goals: 8× Ferman · 5× Chameleon · 1× Fog
Rewards power-up and combo play.
7% of losses end ≤2 goals short
#317
57% pass rate
Fortress gate
A bottom archway splits the lower board.
FinaleÇok Zor+8 sim
26 moves · 1.8 ≈ attempts
Goals: 6× Chameleon · 4× Rainbow Box · 12× color-5 tiles
Very-hard peak of the wave.
1% of losses end ≤2 goals short
#318
100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#319
100% pass rate
H fortress (reward_burst)
Two towers + middle bar (the Royal Match 'H board').
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 6× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#320
4% pass rate
Fortress gate
A bottom archway splits the lower board.
PressureZor+6 sim
25 moves · 25.0 ≈ attempts
Goals: 10× Chameleon · 4× Rainbow Box · 2× Fog
Sustained tension ahead of a spike.
1% of losses end ≤2 goals short
#321
36% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+1 sim
17 moves · 2.8 ≈ attempts
Goals: 10× Ferman · 10× Chameleon · 1× Breakable Wall
Mastery exam recalling the section's mechanics (positions 21-25).
10% of losses end ≤2 goals short
#322
47% pass rate
Crescent
A side bite bends the cascade flow around it.
RemixZor+14 sim
30 moves · 2.1 ≈ attempts
Goals: 5× Rainbow Box · 3× Chameleon · 4× Ice
Mastery exam recalling the section's mechanics (positions 21-25).
4% of losses end ≤2 goals short
#323
23% pass rate
H fortress
Two towers + middle bar (the Royal Match 'H board').
RemixZor+4 sim
23 moves · 4.3 ≈ attempts
Goals: 6× Ferman · 4× Rainbow Box · 12× color-2 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
9% of losses end ≤2 goals short
#324
71% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Remix+5 sim
20 moves · 1.4 ≈ attempts
Goals: 9× Ferman · 6× Chameleon
Mastery exam recalling the section's mechanics (positions 21-25).
12% of losses end ≤2 goals short
#325
10% pass rate
Bridge
Two chambers joined by three one-column gates.
RemixÇok Zor+1 sim
17 moves · 10.0 ≈ attempts
Goals: 4× Ferman · 3× Rainbow Box · 12× color-5 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
2% of losses end ≤2 goals short