Level Catalog 2 — All 325 Levels, Shapes & Certified Difficulty

Generated from seed 42 · certified by 32,500 simulated games (325 levels × 100 attempts, AI player, no gifts) · build/level_difficulty_report

Certification summary
BandAvg passTarget
Bonus100.0%95–100%
Crazy99.4%95–100%
Hard51.1%45–68%
Normal83.1%65–88%
Very Hard38.0%30–55%
All five difficulty bands sit inside their calibration targets and 0 levels are unwinnable at 100 attempts.
How to read a card
  • Pass rate = AI wins out of 100 no-gift attempts (green ≥80%, amber 45–79%, red <45%).
  • Role = the level's job in the section's pacing wave.
  • ⭐ INTRODUCES = a new mechanic family debuts on this level.
  • +N sim = moves added/removed by the measured calibration loop.
  • Dark cells are out-of-board (XH); light cells are playable.
Section: 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 · 10 · 11 · 12 · 13

Section 1 — Foundations (1–25 · 1/25 shaped boards · avg pass 83%)

Introduces Box (L1), Grass (L5), Vase (L11) · 4 colors throughout

#1 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Box
Intro4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Box
First exposure to a newly introduced mechanic — maximum readability.
#2 99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Box
Teaches the mechanic on a generous board (often a headliner debut).
0% of losses end ≤2 goals short
#3 95% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce4 colors
16 moves · 1.1 ≈ attempts
Goals: 10× Box · 12× color-2 tiles
Consolidates what was just learned with mild challenge.
4% of losses end ≤2 goals short
#4 87% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor4 colors-6 sim
15 moves · 1.1 ≈ attempts
Goals: 20× Box · 15× color-4 tiles
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
13% of losses end ≤2 goals short
#5 98% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Grass
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Grass
Teaches the mechanic on a generous board (often a headliner debut).
3% of losses end ≤2 goals short
#6 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Grass
Teaches the mechanic on a generous board (often a headliner debut).
#7 89% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist4 colors
17 moves · 1.1 ≈ attempts
Goals: 8× Double Box · 3× Grass
Same mechanic, new spatial context.
7% of losses end ≤2 goals short
#8 48% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor4 colors-6 sim
15 moves · 2.1 ≈ attempts
Goals: 9× Grass · 8× Double Box
Very-hard peak of the wave.
11% of losses end ≤2 goals short
#9 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#10 100% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 7× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#11 96% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Vase
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Vase · 8× color-4 tiles
Teaches the mechanic on a generous board (often a headliner debut).
3% of losses end ≤2 goals short
#12 53% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist4 colors
15 moves · 1.9 ≈ attempts
Goals: 7× Double Box · 6× Double Grass · 8× color-1 tiles
Same mechanic, new spatial context.
16% of losses end ≤2 goals short
#13 69% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor4 colors+3 sim
19 moves · 1.4 ≈ attempts
Goals: 12× Double Grass · 9× Grass
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
12% of losses end ≤2 goals short
#14 99% pass rate
Battlements
Crenellated top edge varies spawn columns.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Vase
A breather after the spike.
5% of losses end ≤2 goals short
#15 99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Double Box
Teaches the mechanic on a generous board (often a headliner debut).
1% of losses end ≤2 goals short
#16 78% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor4 colors-2 sim
15 moves · 1.3 ≈ attempts
Goals: 9× Grass · 8× Vase · 12× color-1 tiles
Very-hard peak of the wave.
21% of losses end ≤2 goals short
#17 72% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce4 colors+5 sim
20 moves · 1.4 ≈ attempts
Goals: 14× Vase · 12× color-4 tiles
Consolidates what was just learned with mild challenge.
8% of losses end ≤2 goals short
#18 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#19 82% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce4 colors+5 sim
21 moves · 1.2 ≈ attempts
Goals: 10× Triple Box
Consolidates what was just learned with mild challenge.
4% of losses end ≤2 goals short
#20 100% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 5× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#21 62% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor4 colors+2 sim
19 moves · 1.6 ≈ attempts
Goals: 14× Grass · 9× Double Grass · 12× color-1 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
12% of losses end ≤2 goals short
#22 73% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor4 colors+1 sim
18 moves · 1.4 ≈ attempts
Goals: 11× Box · 7× Triple Box · 12× color-3 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
16% of losses end ≤2 goals short
#23 64% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor4 colors+1 sim
18 moves · 1.6 ≈ attempts
Goals: 12× Box · 10× Double Grass · 12× color-4 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
8% of losses end ≤2 goals short
#24 62% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Remix4 colors+4 sim
19 moves · 1.6 ≈ attempts
Goals: 9× Triple Box · 5× Box
Mastery exam recalling the section's mechanics (positions 21-25).
6% of losses end ≤2 goals short
#25 47% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixÇok Zor4 colors
16 moves · 2.1 ≈ attempts
Goals: 11× Double Box · 10× Box · 12× color-4 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
14% of losses end ≤2 goals short

Section 2 — Colored Boxes & Ice (26–50 · 2/25 shaped boards · avg pass 75%)

Introduces Colored Box (L26), Ice (L36)

#26 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Colored Box 1
Intro4 colors
15 moves · 1.0 ≈ attempts
Goals: 2× Colored Box 1
First exposure to a newly introduced mechanic — maximum readability.
#27 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Colored Box 1
Teaches the mechanic on a generous board (often a headliner debut).
#28 93% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce
16 moves · 1.1 ≈ attempts
Goals: 5× Colored Box 3 · 15× color-2 tiles
Consolidates what was just learned with mild challenge.
9% of losses end ≤2 goals short
#29 59% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor+4 sim
20 moves · 1.7 ≈ attempts
Goals: 8× Colored Box 3 · 7× Colored Box 2 · 5× Box
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
11% of losses end ≤2 goals short
#30 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Colored Box 4 · 18× color-4 tiles
A breather after the spike.
#31 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Colored Box 1
Teaches the mechanic on a generous board (often a headliner debut).
#32 89% pass rate
Octagon
Cut corners tighten edge access slightly.
Twist+8 sim
23 moves · 1.1 ≈ attempts
Goals: 6× Colored Box 5 · 5× Colored Box 1
Same mechanic, new spatial context.
4% of losses end ≤2 goals short
#33 24% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor+8 sim
25 moves · 4.2 ≈ attempts
Goals: 13× Colored Box 2 · 7× Durable Colored Box 1 · 12× color-2 tiles
Very-hard peak of the wave.
2% of losses end ≤2 goals short
#34 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#35 100% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 9× Triple Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#36 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Ice
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Ice · 15× color-4 tiles
Teaches the mechanic on a generous board (often a headliner debut).
#37 62% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist+5 sim
20 moves · 1.6 ≈ attempts
Goals: 6× Colored Box 4 · 6× Durable Colored Box 1 · 1× Grass
Same mechanic, new spatial context.
8% of losses end ≤2 goals short
#38 32% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor+6 sim
22 moves · 3.1 ≈ attempts
Goals: 14× Colored Box 3 · 8× Durable Colored Box 2 · 2× Box
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
6% of losses end ≤2 goals short
#39 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Colored Box 1
A breather after the spike.
#40 100% pass rate
Diagonal cut
Asymmetric staircase cut steers cascades sideways.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Ice
Teaches the mechanic on a generous board (often a headliner debut).
#41 94% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Combo test+7 sim
22 moves · 1.1 ≈ attempts
Goals: 6× Colored Box 2 · 5× Colored Box 1 · 3× Grass
Rewards power-up and combo play.
8% of losses end ≤2 goals short
#42 41% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor+8 sim
25 moves · 2.4 ≈ attempts
Goals: 7× Durable Colored Box 5 · 6× Durable Colored Box 2 · 12× color-4 tiles
Very-hard peak of the wave.
6% of losses end ≤2 goals short
#43 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#44 100% pass rate
Plain square (spectacle_reset)
Standard crazy-level board.
Crazy4 colors
15 moves · 1.0 ≈ attempts
Goals: 18× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#45 58% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
PressureZor+12 sim
28 moves · 1.7 ≈ attempts
Goals: 10× Colored Box 4 · 9× Colored Box 2
Sustained tension ahead of a spike.
14% of losses end ≤2 goals short
#46 37% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+10 sim
26 moves · 2.7 ≈ attempts
Goals: 6× Heavy Colored Box 2 · 5× Colored Box 4 · 5× Vase
Mastery exam recalling the section's mechanics (positions 21-25).
7% of losses end ≤2 goals short
#47 26% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+8 sim
25 moves · 3.8 ≈ attempts
Goals: 10× Heavy Colored Box 2 · 1× Double Ice · 12× color-3 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
3% of losses end ≤2 goals short
#48 79% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+11 sim
28 moves · 1.3 ≈ attempts
Goals: 12× Colored Box 3 · 10× Colored Box 2 · 5× Box
Mastery exam recalling the section's mechanics (positions 21-25).
8% of losses end ≤2 goals short
#49 44% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Remix+10 sim
25 moves · 2.3 ≈ attempts
Goals: 9× Durable Colored Box 5 · 6× Durable Colored Box 3
Mastery exam recalling the section's mechanics (positions 21-25).
8% of losses end ≤2 goals short
#50 44% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixÇok Zor+7 sim
24 moves · 2.3 ≈ attempts
Goals: 10× Colored Box 3 · 8× Colored Box 1
Mastery exam recalling the section's mechanics (positions 21-25).
10% of losses end ≤2 goals short

Section 3 — Iron Vase & Fog (51–75 · 6/25 shaped boards · avg pass 64%)

Introduces Iron Vase (L51), Fog (L61)

#51 98% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Iron Vase
Intro4 colors
15 moves · 1.0 ≈ attempts
Goals: 2× Iron Vase
First exposure to a newly introduced mechanic — maximum readability.
2% of losses end ≤2 goals short
#52 66% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.5 ≈ attempts
Goals: 5× Iron Vase · 8× color-4 tiles
Teaches the mechanic on a generous board (often a headliner debut).
8% of losses end ≤2 goals short
#53 71% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+11 sim
26 moves · 1.4 ≈ attempts
Goals: 6× Iron Vase · 18× color-5 tiles
Consolidates what was just learned with mild challenge.
1% of losses end ≤2 goals short
#54 24% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor+13 sim
29 moves · 4.2 ≈ attempts
Goals: 15× Iron Vase · 12× color-1 tiles
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
2% of losses end ≤2 goals short
#55 77% pass rate
Fork (U)
Two towers meeting only at the shared base.
Recovery4 colors+6 sim
21 moves · 1.3 ≈ attempts
Goals: 4× Iron Vase
A breather after the spike.
10% of losses end ≤2 goals short
#56 85% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.2 ≈ attempts
Goals: 3× Iron Vase · 20× color-3 tiles
Teaches the mechanic on a generous board (often a headliner debut).
9% of losses end ≤2 goals short
#57 65% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist+8 sim
24 moves · 1.5 ≈ attempts
Goals: 7× Iron Vase
Same mechanic, new spatial context.
8% of losses end ≤2 goals short
#58 9% pass rate
Fork (U)
Two towers meeting only at the shared base.
FinaleÇok Zor+15 sim
33 moves · 11.1 ≈ attempts
Goals: 11× Iron Vase · 5× Colored Box 1 · 12× color-3 tiles
Very-hard peak of the wave.
0% of losses end ≤2 goals short
#59 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#60 96% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 6× Iron Vase
Spectacle level: 2-3 colors, constant explosions, pure joy.
7% of losses end ≤2 goals short
#61 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Fog
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Fog
Teaches the mechanic on a generous board (often a headliner debut).
#62 43% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor+14 sim
30 moves · 2.3 ≈ attempts
Goals: 12× Iron Vase · 12× color-1 tiles
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
8% of losses end ≤2 goals short
#63 17% pass rate
Heart
Spectacle silhouette for celebration levels.
Reinforce+11 sim
26 moves · 5.9 ≈ attempts
Goals: 9× Iron Vase
Consolidates what was just learned with mild challenge.
4% of losses end ≤2 goals short
#64 84% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.2 ≈ attempts
Goals: 4× Iron Vase · 1× Box
A breather after the spike.
7% of losses end ≤2 goals short
#65 88% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.1 ≈ attempts
Goals: 4× Iron Vase
Teaches the mechanic on a generous board (often a headliner debut).
12% of losses end ≤2 goals short
#66 84% pass rate
Notched edges
Light asymmetric bites; near-rectangle readability.
Combo test+14 sim
29 moves · 1.2 ≈ attempts
Goals: 7× Fog · 4× Iron Vase
Rewards power-up and combo play.
2% of losses end ≤2 goals short
#67 30% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor+3 sim
20 moves · 3.3 ≈ attempts
Goals: 6× Double Fog · 5× Fog · 3× Double Box
Very-hard peak of the wave.
6% of losses end ≤2 goals short
#68 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#69 34% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+8 sim
23 moves · 2.9 ≈ attempts
Goals: 12× Iron Vase · 12× color-3 tiles
Consolidates what was just learned with mild challenge.
6% of losses end ≤2 goals short
#70 91% pass rate
Heart (spectacle_reset)
Spectacle silhouette for celebration levels.
Crazy4 colors+4 sim
15 moves · 1.1 ≈ attempts
Goals: 21× Iron Vase
Spectacle level: 2-3 colors, constant explosions, pure joy.
6% of losses end ≤2 goals short
#71 7% pass rate
Corner annex
Main room + small annex fed only diagonally (your sketch).
RemixZor+15 sim
34 moves · 14.3 ≈ attempts
Goals: 10× Iron Vase · 6× Double Fog · 1× Ice
Mastery exam recalling the section's mechanics (positions 21-25).
0% of losses end ≤2 goals short
#72 84% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+8 sim
25 moves · 1.2 ≈ attempts
Goals: 14× Fog · 7× Double Fog · 12× color-3 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
5% of losses end ≤2 goals short
#73 84% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+9 sim
26 moves · 1.2 ≈ attempts
Goals: 12× Double Fog · 7× Fog · 12× color-4 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
6% of losses end ≤2 goals short
#74 52% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Remix+9 sim
26 moves · 1.9 ≈ attempts
Goals: 12× Fog · 8× Iron Vase
Mastery exam recalling the section's mechanics (positions 21-25).
9% of losses end ≤2 goals short
#75 10% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixÇok Zor+1 sim
17 moves · 10.0 ≈ attempts
Goals: 9× Iron Vase · 7× Fog
Mastery exam recalling the section's mechanics (positions 21-25).
5% of losses end ≤2 goals short

Section 4 — Jelly & Rainbow (76–100 · 7/25 shaped boards · avg pass 95%)

Introduces Jelly (L76), Rainbow Box (L86)

#76 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Jelly
Intro4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Jelly
First exposure to a newly introduced mechanic — maximum readability.
#77 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Jelly · 12× color-4 tiles
Teaches the mechanic on a generous board (often a headliner debut).
#78 100% pass rate
Notched edges
Light asymmetric bites; near-rectangle readability.
Reinforce
15 moves · 1.0 ≈ attempts
Goals: 8× Jelly · 2× Grass
Consolidates what was just learned with mild challenge.
#79 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor-6 sim
15 moves · 1.0 ≈ attempts
Goals: 12× Jelly
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
#80 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Jelly · 20× color-2 tiles
A breather after the spike.
#81 100% pass rate
Battlements
Crenellated top edge varies spawn columns.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Double Jelly
Teaches the mechanic on a generous board (often a headliner debut).
#82 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist
17 moves · 1.0 ≈ attempts
Goals: 5× Double Jelly · 4× Jelly
Same mechanic, new spatial context.
#83 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor-6 sim
15 moves · 1.0 ≈ attempts
Goals: 11× Jelly · 9× Double Jelly · 2× Ice
Very-hard peak of the wave.
#84 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#85 100% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 13× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#86 78% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Rainbow Box
Teach4 colors+3 sim
18 moves · 1.3 ≈ attempts
Goals: 3× Rainbow Box · 10× color-2 tiles
Teaches the mechanic on a generous board (often a headliner debut).
5% of losses end ≤2 goals short
#87 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist
17 moves · 1.0 ≈ attempts
Goals: 8× Jelly · 4× Double Jelly · 10× color-4 tiles
Same mechanic, new spatial context.
#88 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor-6 sim
15 moves · 1.0 ≈ attempts
Goals: 11× Double Jelly · 7× Jelly · 3× Box
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
#89 100% pass rate
Octagon
Cut corners tighten edge access slightly.
Recovery4 colors+3 sim
18 moves · 1.0 ≈ attempts
Goals: 4× Double Jelly · 12× color-4 tiles
A breather after the spike.
#90 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors+2 sim
17 moves · 1.0 ≈ attempts
Goals: 4× Double Jelly
Teaches the mechanic on a generous board (often a headliner debut).
#91 84% pass rate
H fortress
Two towers + middle bar (the Royal Match 'H board').
FinaleÇok Zor-6 sim
15 moves · 1.2 ≈ attempts
Goals: 7× Jelly · 4× Double Jelly · 12× color-3 tiles
Very-hard peak of the wave.
0% of losses end ≤2 goals short
#92 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+10 sim
25 moves · 1.0 ≈ attempts
Goals: 10× Double Jelly · 8× color-1 tiles
Consolidates what was just learned with mild challenge.
#93 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#94 100% pass rate
Corner annex
Main room + small annex fed only diagonally (your sketch).
Reinforce+3 sim
18 moves · 1.0 ≈ attempts
Goals: 12× Double Jelly · 3× Iron Vase
Consolidates what was just learned with mild challenge.
#95 100% pass rate
Heart (reward_burst)
Spectacle silhouette for celebration levels.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 5× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#96 77% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor-6 sim
15 moves · 1.3 ≈ attempts
Goals: 6× Double Jelly · 4× Rainbow Box · 12× color-3 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
1% of losses end ≤2 goals short
#97 84% pass rate
Stacked chambers
Two rooms; route power through three gates.
RemixZor-4 sim
15 moves · 1.2 ≈ attempts
Goals: 7× Double Jelly · 4× Rainbow Box · 12× color-4 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
1% of losses end ≤2 goals short
#98 75% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor-5 sim
15 moves · 1.3 ≈ attempts
Goals: 5× Rainbow Box · 4× Double Jelly · 1× Ice
Mastery exam recalling the section's mechanics (positions 21-25).
4% of losses end ≤2 goals short
#99 87% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Remix
15 moves · 1.1 ≈ attempts
Goals: 7× Double Jelly · 4× Rainbow Box · 2× Grass
Mastery exam recalling the section's mechanics (positions 21-25).
2% of losses end ≤2 goals short
#100 83% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixÇok Zor-6 sim
15 moves · 1.2 ≈ attempts
Goals: 5× Rainbow Box · 5× Jelly · 12× color-2 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
2% of losses end ≤2 goals short

Section 5 — Enemy → Headquarters (101–125 · 10/25 shaped boards · avg pass 67%)

Introduces Enemy (L101), Headquarters (L111) — minions-then-boss arc

#101 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Soldier
Intro4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Soldier
First exposure to a newly introduced mechanic — maximum readability.
#102 99% pass rate
Side battlements
Alternating edge teeth complicate edge goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Soldier · 20× color-1 tiles
Teaches the mechanic on a generous board (often a headliner debut).
1% of losses end ≤2 goals short
#103 45% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce
15 moves · 2.2 ≈ attempts
Goals: 5× Soldier · 8× color-3 tiles
Consolidates what was just learned with mild challenge.
12% of losses end ≤2 goals short
#104 40% pass rate
Diamond
Center-focused play; narrow top and bottom.
Hard spikeZor+2 sim
27 moves · 2.5 ≈ attempts
Goals: 12× Soldier · 5× Box · 18× color-4 tiles
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
10% of losses end ≤2 goals short
#105 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Soldier
A breather after the spike.
#106 95% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.1 ≈ attempts
Goals: 4× Commander
Teaches the mechanic on a generous board (often a headliner debut).
4% of losses end ≤2 goals short
#107 95% pass rate
Fork (U)
Two towers meeting only at the shared base.
Twist+4 sim
21 moves · 1.1 ≈ attempts
Goals: 5× Soldier · 5× Commander
Same mechanic, new spatial context.
5% of losses end ≤2 goals short
#108 33% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor-2 sim
15 moves · 3.0 ≈ attempts
Goals: 10× Soldier · 7× Commander · 4× Box
Very-hard peak of the wave.
12% of losses end ≤2 goals short
#109 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#110 99% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 9× Triple Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
0% of losses end ≤2 goals short
#111 52% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Headquarters
Teach4 colors+12 sim
27 moves · 1.9 ≈ attempts
Goals: 2× Headquarters
Teaches the mechanic on a generous board (often a headliner debut).
1% of losses end ≤2 goals short
#112 95% pass rate
Corner annex
Main room + small annex fed only diagonally (your sketch).
Twist+15 sim
30 moves · 1.1 ≈ attempts
Goals: 7× Soldier · 4× General
Same mechanic, new spatial context.
5% of losses end ≤2 goals short
#113 54% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor-2 sim
15 moves · 1.9 ≈ attempts
Goals: 12× Soldier · 7× Commander
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
14% of losses end ≤2 goals short
#114 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Commander · 2× Box · 18× color-2 tiles
A breather after the spike.
#115 100% pass rate
Side battlements
Alternating edge teeth complicate edge goals.
Teach4 colors+7 sim
22 moves · 1.0 ≈ attempts
Goals: 4× Soldier
Teaches the mechanic on a generous board (often a headliner debut).
#116 54% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Combo test+8 sim
23 moves · 1.9 ≈ attempts
Goals: 8× Soldier · 2× Headquarters · 12× color-1 tiles
Rewards power-up and combo play.
7% of losses end ≤2 goals short
#117 16% pass rate
Stacked chambers
Two rooms; route power through three gates.
FinaleÇok Zor+2 sim
19 moves · 6.2 ≈ attempts
Goals: 6× Commander · 5× Soldier · 12× color-2 tiles
Very-hard peak of the wave.
1% of losses end ≤2 goals short
#118 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#119 100% pass rate
Butterfly (spectacle_reset)
Two wings joined by a 3-cell body across a slit.
Crazy4 colors
15 moves · 1.0 ≈ attempts
Goals: 18× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#120 17% pass rate
Amphitheater
Curved top opening toward a wide base.
PressureZor+7 sim
22 moves · 5.9 ≈ attempts
Goals: 4× Commander · 2× Headquarters · 2× Vase
Sustained tension ahead of a spike.
4% of losses end ≤2 goals short
#121 42% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+7 sim
23 moves · 2.4 ≈ attempts
Goals: 10× Soldier · 2× Headquarters · 2× Box
Mastery exam recalling the section's mechanics (positions 21-25).
8% of losses end ≤2 goals short
#122 62% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+7 sim
25 moves · 1.6 ≈ attempts
Goals: 13× Soldier · 7× Commander · 12× color-5 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
7% of losses end ≤2 goals short
#123 14% pass rate
H fortress
Two towers + middle bar (the Royal Match 'H board').
RemixZor+12 sim
29 moves · 7.1 ≈ attempts
Goals: 10× Soldier · 2× Headquarters · 2× Colored Box 4
Mastery exam recalling the section's mechanics (positions 21-25).
1% of losses end ≤2 goals short
#124 34% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Remix+10 sim
26 moves · 2.9 ≈ attempts
Goals: 11× Soldier · 2× Headquarters
Mastery exam recalling the section's mechanics (positions 21-25).
2% of losses end ≤2 goals short
#125 25% pass rate
Fortress gate
A bottom archway splits the lower board.
RemixÇok Zor+11 sim
30 moves · 4.0 ≈ attempts
Goals: 7× Commander · 4× General
Mastery exam recalling the section's mechanics (positions 21-25).
8% of losses end ≤2 goals short

Section 6 — Ferman & Chameleon (126–150 · 9/25 shaped boards · avg pass 71%)

Introduces Ferman (L126), Chameleon (L136) — all 13 native families now live

#126 99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Ferman
Intro4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Ferman
First exposure to a newly introduced mechanic — maximum readability.
0% of losses end ≤2 goals short
#127 98% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Ferman · 18× color-2 tiles
Teaches the mechanic on a generous board (often a headliner debut).
2% of losses end ≤2 goals short
#128 74% pass rate
Side battlements
Alternating edge teeth complicate edge goals.
Reinforce+6 sim
21 moves · 1.4 ≈ attempts
Goals: 9× Ferman · 1× Rainbow Box · 8× color-5 tiles
Consolidates what was just learned with mild challenge.
8% of losses end ≤2 goals short
#129 52% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor+2 sim
18 moves · 1.9 ≈ attempts
Goals: 10× Ferman · 5× Box
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
13% of losses end ≤2 goals short
#130 76% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.3 ≈ attempts
Goals: 3× Ferman · 15× color-3 tiles
A breather after the spike.
7% of losses end ≤2 goals short
#131 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Damaged Ferman · 1× Box · 10× color-4 tiles
Teaches the mechanic on a generous board (often a headliner debut).
#132 70% pass rate
Fork (U)
Two towers meeting only at the shared base.
Twist+2 sim
19 moves · 1.4 ≈ attempts
Goals: 5× Damaged Ferman · 5× Ferman
Same mechanic, new spatial context.
9% of losses end ≤2 goals short
#133 15% pass rate
H fortress
Two towers + middle bar (the Royal Match 'H board').
FinaleÇok Zor+4 sim
20 moves · 6.7 ≈ attempts
Goals: 11× Damaged Ferman · 4× Ferman
Very-hard peak of the wave.
5% of losses end ≤2 goals short
#134 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#135 99% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 9× Triple Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
1% of losses end ≤2 goals short
#136 100% pass rate
Side battlements
Alternating edge teeth complicate edge goals.
⭐ INTRODUCES: Chameleon
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Chameleon
Teaches the mechanic on a generous board (often a headliner debut).
#137 69% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor+3 sim
19 moves · 1.4 ≈ attempts
Goals: 10× Ferman · 10× Damaged Ferman · 3× Ice
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
11% of losses end ≤2 goals short
#138 21% pass rate
Octagon
Cut corners tighten edge access slightly.
Reinforce+5 sim
20 moves · 4.8 ≈ attempts
Goals: 9× Chameleon · 4× Rainbow Box
Consolidates what was just learned with mild challenge.
6% of losses end ≤2 goals short
#139 72% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.4 ≈ attempts
Goals: 4× Ferman
A breather after the spike.
2% of losses end ≤2 goals short
#140 98% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Chameleon
Teaches the mechanic on a generous board (often a headliner debut).
1% of losses end ≤2 goals short
#141 60% pass rate
Heart
Spectacle silhouette for celebration levels.
Combo test
15 moves · 1.7 ≈ attempts
Goals: 6× Damaged Ferman · 6× Ferman · 2× Ice
Rewards power-up and combo play.
9% of losses end ≤2 goals short
#142 93% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor-6 sim
15 moves · 1.1 ≈ attempts
Goals: 8× Chameleon · 8× Ferman · 3× Jelly
Very-hard peak of the wave.
1% of losses end ≤2 goals short
#143 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#144 90% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+6 sim
21 moves · 1.1 ≈ attempts
Goals: 12× Chameleon · 3× Box · 10× color-4 tiles
Consolidates what was just learned with mild challenge.
11% of losses end ≤2 goals short
#145 100% pass rate
Pyramid (spectacle_reset)
Narrow apex, widening body — top-down pressure.
Crazy4 colors
15 moves · 1.0 ≈ attempts
Goals: 30× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#146 10% pass rate
Hourglass
A narrow waist funnels all traffic through the middle.
RemixZor+1 sim
19 moves · 10.0 ≈ attempts
Goals: 17× Chameleon · 9× Damaged Ferman · 1× Box
Mastery exam recalling the section's mechanics (positions 21-25).
5% of losses end ≤2 goals short
#147 41% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor-4 sim
15 moves · 2.4 ≈ attempts
Goals: 14× Chameleon · 9× Damaged Ferman · 4× Ice
Mastery exam recalling the section's mechanics (positions 21-25).
13% of losses end ≤2 goals short
#148 65% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor-6 sim
15 moves · 1.5 ≈ attempts
Goals: 11× Damaged Ferman · 10× Ferman · 12× color-5 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
11% of losses end ≤2 goals short
#149 46% pass rate
Diamond
Center-focused play; narrow top and bottom.
Remix+4 sim
25 moves · 2.2 ≈ attempts
Goals: 7× Ferman · 6× Chameleon · 10× color-1 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
9% of losses end ≤2 goals short
#150 32% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixÇok Zor-5 sim
15 moves · 3.1 ≈ attempts
Goals: 11× Chameleon · 8× Ferman · 5× Colored Box 5
Mastery exam recalling the section's mechanics (positions 21-25).
6% of losses end ≤2 goals short

Section 7 — Interaction Pivot (151–175 · 10/25 shaped boards · avg pass 77%)

No new family — never-before-seen pairings + top durability tiers debut

#151 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Intro4 colors
15 moves · 1.0 ≈ attempts
Goals: 1× Fog
First exposure to a newly introduced mechanic — maximum readability.
#152 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Fog
Teaches the mechanic on a generous board (often a headliner debut).
#153 95% pass rate
Corner annex
Main room + small annex fed only diagonally (your sketch).
Reinforce
15 moves · 1.1 ≈ attempts
Goals: 7× Fog · 3× Jelly
Consolidates what was just learned with mild challenge.
1% of losses end ≤2 goals short
#154 89% pass rate
Crescent
A side bite bends the cascade flow around it.
Hard spikeZor-5 sim
15 moves · 1.1 ≈ attempts
Goals: 12× Fog · 7× Ice
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
10% of losses end ≤2 goals short
#155 99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Fog · 20× color-2 tiles
A breather after the spike.
0% of losses end ≤2 goals short
#156 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Fog
Teaches the mechanic on a generous board (often a headliner debut).
#157 97% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist
17 moves · 1.0 ≈ attempts
Goals: 8× Fog · 2× Chameleon
Same mechanic, new spatial context.
6% of losses end ≤2 goals short
#158 97% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor-5 sim
15 moves · 1.0 ≈ attempts
Goals: 10× Chameleon · 10× Fog · 4× Jelly
Very-hard peak of the wave.
2% of losses end ≤2 goals short
#159 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#160 99% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 9× Triple Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
2% of losses end ≤2 goals short
#161 60% pass rate
Pyramid
Narrow apex, widening body — top-down pressure.
Reinforce+2 sim
17 moves · 1.7 ≈ attempts
Goals: 11× Fog · 2× Heavy Colored Box 4 · 8× color-1 tiles
Consolidates what was just learned with mild challenge.
7% of losses end ≤2 goals short
#162 56% pass rate
Twin islands
Two tall boards linked by a few bridge cells.
Twist+2 sim
17 moves · 1.8 ≈ attempts
Goals: 6× Chameleon · 6× Fog · 1× Iron Vase
Same mechanic, new spatial context.
10% of losses end ≤2 goals short
#163 99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor-3 sim
15 moves · 1.0 ≈ attempts
Goals: 11× Fog · 9× Chameleon · 18× color-3 tiles
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
1% of losses end ≤2 goals short
#164 97% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Double Fog · 20× color-2 tiles
A breather after the spike.
3% of losses end ≤2 goals short
#165 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Chameleon · 10× color-4 tiles
Teaches the mechanic on a generous board (often a headliner debut).
#166 20% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor-6 sim
15 moves · 5.0 ≈ attempts
Goals: 7× Double Fog · 7× Chameleon
Very-hard peak of the wave.
10% of losses end ≤2 goals short
#167 17% pass rate
Diamond
Center-focused play; narrow top and bottom.
Reinforce+6 sim
24 moves · 5.9 ≈ attempts
Goals: 11× Double Fog · 12× color-4 tiles
Consolidates what was just learned with mild challenge.
7% of losses end ≤2 goals short
#168 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#169 100% pass rate
Amphitheater
Curved top opening toward a wide base.
Reinforce+7 sim
23 moves · 1.0 ≈ attempts
Goals: 10× Fog
Consolidates what was just learned with mild challenge.
#170 100% pass rate
Diamond (reward_burst)
Center-focused play; narrow top and bottom.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 2× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#171 52% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor-4 sim
15 moves · 1.9 ≈ attempts
Goals: 10× Fog · 5× Double Fog · 6× Commander
Mastery exam recalling the section's mechanics (positions 21-25).
14% of losses end ≤2 goals short
#172 13% pass rate
H fortress
Two towers + middle bar (the Royal Match 'H board').
RemixZor+7 sim
24 moves · 7.7 ≈ attempts
Goals: 10× Chameleon · 9× Double Fog · 12× color-2 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
2% of losses end ≤2 goals short
#173 38% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor-3 sim
15 moves · 2.6 ≈ attempts
Goals: 14× Chameleon · 9× Fog · 12× color-2 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
15% of losses end ≤2 goals short
#174 70% pass rate
Crescent
A side bite bends the cascade flow around it.
Remix+11 sim
26 moves · 1.4 ≈ attempts
Goals: 13× Fog · 6× Chameleon · 6× Colored Box 3
Mastery exam recalling the section's mechanics (positions 21-25).
12% of losses end ≤2 goals short
#175 20% pass rate
Stacked chambers
Two rooms; route power through three gates.
RemixÇok Zor-3 sim
15 moves · 5.0 ≈ attempts
Goals: 15× Fog · 7× Double Fog
Mastery exam recalling the section's mechanics (positions 21-25).
10% of losses end ≤2 goals short

Section 8 — Hidden Fortress (176–200 · 11/25 shaped boards · avg pass 74%)

Introduces Wall (L176) — interior architecture + fog + enemy

#176 99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Breakable Wall
Intro4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Breakable Wall
First exposure to a newly introduced mechanic — maximum readability.
0% of losses end ≤2 goals short
#177 93% pass rate
Side battlements
Alternating edge teeth complicate edge goals.
Teach4 colors
15 moves · 1.1 ≈ attempts
Goals: 4× Breakable Wall
Teaches the mechanic on a generous board (often a headliner debut).
3% of losses end ≤2 goals short
#178 99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+1 sim
16 moves · 1.0 ≈ attempts
Goals: 8× Fog · 8× color-1 tiles
Consolidates what was just learned with mild challenge.
4% of losses end ≤2 goals short
#179 68% pass rate
Ring
A small center hole redirects gravity around it.
Hard spikeZor+6 sim
22 moves · 1.5 ≈ attempts
Goals: 11× Breakable Wall · 4× Fog
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
12% of losses end ≤2 goals short
#180 100% pass rate
Corner annex
Main room + small annex fed only diagonally (your sketch).
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Box · 15× color-3 tiles
A breather after the spike.
#181 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Damaged Wall · 2× Box
Teaches the mechanic on a generous board (often a headliner debut).
#182 62% pass rate
Fortress gate
A bottom archway splits the lower board.
Twist+2 sim
17 moves · 1.6 ≈ attempts
Goals: 3× Breakable Wall · 2× Box · 10× color-4 tiles
Same mechanic, new spatial context.
15% of losses end ≤2 goals short
#183 46% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor-2 sim
15 moves · 2.2 ≈ attempts
Goals: 10× Fog · 9× Breakable Wall
Very-hard peak of the wave.
10% of losses end ≤2 goals short
#184 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#185 100% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 8× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#186 78% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+2 sim
17 moves · 1.3 ≈ attempts
Goals: 9× Breakable Wall · 18× color-1 tiles
Consolidates what was just learned with mild challenge.
9% of losses end ≤2 goals short
#187 74% pass rate
Crescent
A side bite bends the cascade flow around it.
Hard spikeZor+7 sim
24 moves · 1.4 ≈ attempts
Goals: 10× Breakable Wall · 10× Fog · 12× color-3 tiles
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
10% of losses end ≤2 goals short
#188 54% pass rate
Stacked chambers
Two rooms; route power through three gates.
Reinforce+6 sim
21 moves · 1.9 ≈ attempts
Goals: 8× Double Fog · 5× Box · 8× color-1 tiles
Consolidates what was just learned with mild challenge.
10% of losses end ≤2 goals short
#189 81% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.2 ≈ attempts
Goals: 2× Breakable Wall · 10× color-1 tiles
A breather after the spike.
7% of losses end ≤2 goals short
#190 97% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Fog
Teaches the mechanic on a generous board (often a headliner debut).
2% of losses end ≤2 goals short
#191 80% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Combo test+2 sim
17 moves · 1.2 ≈ attempts
Goals: 6× Breakable Wall · 10× color-2 tiles
Rewards power-up and combo play.
4% of losses end ≤2 goals short
#192 25% pass rate
H fortress
Two towers + middle bar (the Royal Match 'H board').
FinaleÇok Zor+9 sim
27 moves · 4.0 ≈ attempts
Goals: 10× Breakable Wall · 9× Damaged Wall · 3× Box
Very-hard peak of the wave.
3% of losses end ≤2 goals short
#193 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#194 100% pass rate
Diamond courtyard (spectacle_reset)
Interior diamond hole; goals hide beneath it (your sketch).
Crazy4 colors
15 moves · 1.0 ≈ attempts
Goals: 20× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#195 22% pass rate
Anvil
Wide top, pinched waist, flaring skirt (your sketch).
PressureZor+9 sim
24 moves · 4.5 ≈ attempts
Goals: 8× Double Fog · 4× Breakable Wall · 4× Durable Colored Box 4
Sustained tension ahead of a spike.
4% of losses end ≤2 goals short
#196 68% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor
16 moves · 1.5 ≈ attempts
Goals: 13× Fog · 12× Damaged Wall · 2× General
Mastery exam recalling the section's mechanics (positions 21-25).
12% of losses end ≤2 goals short
#197 47% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+2 sim
19 moves · 2.1 ≈ attempts
Goals: 15× Breakable Wall · 12× color-1 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
6% of losses end ≤2 goals short
#198 22% pass rate
Fortress gate
A bottom archway splits the lower board.
RemixZor+10 sim
29 moves · 4.5 ≈ attempts
Goals: 10× Double Fog · 8× Damaged Wall · 2× General
Mastery exam recalling the section's mechanics (positions 21-25).
5% of losses end ≤2 goals short
#199 85% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Remix+5 sim
20 moves · 1.2 ≈ attempts
Goals: 10× Fog · 10× Breakable Wall · 1× General
Mastery exam recalling the section's mechanics (positions 21-25).
3% of losses end ≤2 goals short
#200 53% pass rate
Stacked chambers
Two rooms; route power through three gates.
RemixÇok Zor+6 sim
23 moves · 1.9 ≈ attempts
Goals: 10× Breakable Wall · 7× Damaged Wall · 5× Soldier
Mastery exam recalling the section's mechanics (positions 21-25).
11% of losses end ≤2 goals short

Section 9 — Siege (201–225 · 11/25 shaped boards · avg pass 66%)

Introduces Stone (L201) — with heavy colored-box tiers

#201 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Stone
Intro4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Stone
First exposure to a newly introduced mechanic — maximum readability.
#202 97% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Stone · 20× color-2 tiles
Teaches the mechanic on a generous board (often a headliner debut).
5% of losses end ≤2 goals short
#203 75% pass rate
Anvil
Wide top, pinched waist, flaring skirt (your sketch).
Reinforce+3 sim
18 moves · 1.3 ≈ attempts
Goals: 7× Colored Box 4 · 18× color-3 tiles
Consolidates what was just learned with mild challenge.
5% of losses end ≤2 goals short
#204 64% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor+7 sim
23 moves · 1.6 ≈ attempts
Goals: 11× Colored Box 4 · 5× Stone
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
13% of losses end ≤2 goals short
#205 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Stone
A breather after the spike.
#206 100% pass rate
Diagonal cut
Asymmetric staircase cut steers cascades sideways.
Teach4 colors+1 sim
16 moves · 1.0 ≈ attempts
Goals: 2× Colored Box 4 · 15× color-4 tiles
Teaches the mechanic on a generous board (often a headliner debut).
#207 70% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist+6 sim
21 moves · 1.4 ≈ attempts
Goals: 5× Durable Colored Box 4 · 5× Stone
Same mechanic, new spatial context.
12% of losses end ≤2 goals short
#208 9% pass rate
Bridge
Two chambers joined by three one-column gates.
FinaleÇok Zor+15 sim
31 moves · 11.1 ≈ attempts
Goals: 7× Double Stone · 6× Colored Box 4 · 12× color-5 tiles
Very-hard peak of the wave.
2% of losses end ≤2 goals short
#209 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#210 100% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 9× Triple Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#211 100% pass rate
Pyramid
Narrow apex, widening body — top-down pressure.
Reinforce+15 sim
31 moves · 1.0 ≈ attempts
Goals: 9× Colored Box 4 · 10× color-1 tiles
Consolidates what was just learned with mild challenge.
#212 91% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist+10 sim
25 moves · 1.1 ≈ attempts
Goals: 8× Colored Box 4 · 3× Durable Colored Box 4
Same mechanic, new spatial context.
6% of losses end ≤2 goals short
#213 2% pass rate
Hourglass
A narrow waist funnels all traffic through the middle.
Hard spikeZor+15 sim
31 moves · 50.0 ≈ attempts
Goals: 11× Durable Colored Box 4 · 5× Double Stone
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
0% of losses end ≤2 goals short
#214 89% pass rate
Octagon
Cut corners tighten edge access slightly.
Recovery4 colors+5 sim
20 moves · 1.1 ≈ attempts
Goals: 4× Double Stone · 8× color-3 tiles
A breather after the spike.
8% of losses end ≤2 goals short
#215 96% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Colored Box 4 · 2× Triple Box
Teaches the mechanic on a generous board (often a headliner debut).
2% of losses end ≤2 goals short
#216 9% pass rate
Anvil
Wide top, pinched waist, flaring skirt (your sketch).
FinaleÇok Zor+15 sim
31 moves · 11.1 ≈ attempts
Goals: 9× Heavy Colored Box 3 · 1× Durable Colored Box 4 · 1× Triple Box
Very-hard peak of the wave.
1% of losses end ≤2 goals short
#217 91% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+13 sim
28 moves · 1.1 ≈ attempts
Goals: 12× Colored Box 4
Consolidates what was just learned with mild challenge.
2% of losses end ≤2 goals short
#218 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#219 52% pass rate
Octagon
Cut corners tighten edge access slightly.
Reinforce+15 sim
30 moves · 1.9 ≈ attempts
Goals: 12× Stone · 3× Box · 18× color-2 tiles
Consolidates what was just learned with mild challenge.
4% of losses end ≤2 goals short
#220 100% pass rate
Anvil (spectacle_reset)
Wide top, pinched waist, flaring skirt (your sketch).
Crazy4 colors
15 moves · 1.0 ≈ attempts
Goals: 23× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#221 14% pass rate
Octagon
Cut corners tighten edge access slightly.
RemixZor+15 sim
30 moves · 7.1 ≈ attempts
Goals: 8× Heavy Colored Box 4 · 3× Colored Box 4 · 12× color-3 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
2% of losses end ≤2 goals short
#222 24% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+13 sim
30 moves · 4.2 ≈ attempts
Goals: 9× Stone · 6× Heavy Colored Box 4 · 12× color-3 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
3% of losses end ≤2 goals short
#223 28% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+12 sim
29 moves · 3.6 ≈ attempts
Goals: 8× Heavy Colored Box 4 · 8× Stone · 12× color-1 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
4% of losses end ≤2 goals short
#224 12% pass rate
Octagon
Cut corners tighten edge access slightly.
Remix+15 sim
30 moves · 8.3 ≈ attempts
Goals: 9× Stone · 6× Heavy Colored Box 4 · 3× Breakable Wall
Mastery exam recalling the section's mechanics (positions 21-25).
3% of losses end ≤2 goals short
#225 20% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixÇok Zor+11 sim
27 moves · 5.0 ≈ attempts
Goals: 8× Heavy Colored Box 4 · 8× Stone · 12× color-3 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
4% of losses end ≤2 goals short

Section 10 — Chained Cargo (226–250 · 12/25 shaped boards · avg pass 82%)

Introduces Chain (L226) — with vase and ice

#226 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Chain
Intro4 colors+1 sim
16 moves · 1.0 ≈ attempts
Goals: 3× Chain
First exposure to a newly introduced mechanic — maximum readability.
#227 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors+1 sim
16 moves · 1.0 ≈ attempts
Goals: 4× Chain
Teaches the mechanic on a generous board (often a headliner debut).
#228 97% pass rate
Side battlements
Alternating edge teeth complicate edge goals.
Reinforce+3 sim
18 moves · 1.0 ≈ attempts
Goals: 7× Chain · 3× Box · 20× color-2 tiles
Consolidates what was just learned with mild challenge.
2% of losses end ≤2 goals short
#229 95% pass rate
Crescent
A side bite bends the cascade flow around it.
Hard spikeZor+11 sim
29 moves · 1.1 ≈ attempts
Goals: 10× Chain · 8× Vase · 12× color-4 tiles
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
4% of losses end ≤2 goals short
#230 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors+5 sim
20 moves · 1.0 ≈ attempts
Goals: 4× Chain
A breather after the spike.
#231 99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors+4 sim
19 moves · 1.0 ≈ attempts
Goals: 2× Vase
Teaches the mechanic on a generous board (often a headliner debut).
0% of losses end ≤2 goals short
#232 92% pass rate
Butterfly
Two wings joined by a 3-cell body across a slit.
Twist+7 sim
22 moves · 1.1 ≈ attempts
Goals: 5× Vase · 3× Chain · 3× Box
Same mechanic, new spatial context.
6% of losses end ≤2 goals short
#233 46% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor-5 sim
15 moves · 2.2 ≈ attempts
Goals: 8× Double Chain · 6× Chain
Very-hard peak of the wave.
9% of losses end ≤2 goals short
#234 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#235 100% pass rate
Diamond (combo_party)
Center-focused play; narrow top and bottom.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 15× Box · 4× Double Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#236 67% pass rate
Octagon
Cut corners tighten edge access slightly.
Reinforce+9 sim
24 moves · 1.5 ≈ attempts
Goals: 8× Double Chain · 8× color-4 tiles
Consolidates what was just learned with mild challenge.
7% of losses end ≤2 goals short
#237 72% pass rate
Stacked chambers
Two rooms; route power through three gates.
Twist+8 sim
25 moves · 1.4 ≈ attempts
Goals: 8× Double Chain · 4× Vase · 1× Box
Same mechanic, new spatial context.
6% of losses end ≤2 goals short
#238 83% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor+6 sim
23 moves · 1.2 ≈ attempts
Goals: 9× Chain · 8× Double Chain
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
8% of losses end ≤2 goals short
#239 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors+1 sim
16 moves · 1.0 ≈ attempts
Goals: 4× Vase · 18× color-1 tiles
A breather after the spike.
#240 93% pass rate
Notched edges
Light asymmetric bites; near-rectangle readability.
Teach4 colors
15 moves · 1.1 ≈ attempts
Goals: 4× Vase · 1× Double Ice
Teaches the mechanic on a generous board (often a headliner debut).
4% of losses end ≤2 goals short
#241 88% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Combo test+5 sim
20 moves · 1.1 ≈ attempts
Goals: 7× Chain · 6× Vase
Rewards power-up and combo play.
6% of losses end ≤2 goals short
#242 32% pass rate
Bridge
Two chambers joined by three one-column gates.
FinaleÇok Zor+9 sim
26 moves · 3.1 ≈ attempts
Goals: 8× Chain · 6× Vase · 12× color-5 tiles
Very-hard peak of the wave.
5% of losses end ≤2 goals short
#243 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#244 100% pass rate
H fortress (spectacle_reset)
Two towers + middle bar (the Royal Match 'H board').
Crazy4 colors
15 moves · 1.0 ≈ attempts
Goals: 33× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#245 93% pass rate
Pyramid
Narrow apex, widening body — top-down pressure.
PressureZor+13 sim
29 moves · 1.1 ≈ attempts
Goals: 11× Chain · 10× Double Chain · 1× Double Ice
Sustained tension ahead of a spike.
4% of losses end ≤2 goals short
#246 52% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+2 sim
19 moves · 1.9 ≈ attempts
Goals: 10× Double Chain · 7× Chain
Mastery exam recalling the section's mechanics (positions 21-25).
9% of losses end ≤2 goals short
#247 62% pass rate
Crescent
A side bite bends the cascade flow around it.
RemixZor+8 sim
24 moves · 1.6 ≈ attempts
Goals: 14× Vase · 5× Chain
Mastery exam recalling the section's mechanics (positions 21-25).
9% of losses end ≤2 goals short
#248 86% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+5 sim
22 moves · 1.2 ≈ attempts
Goals: 10× Chain · 9× Double Chain · 12× color-3 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
10% of losses end ≤2 goals short
#249 74% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Remix+10 sim
25 moves · 1.4 ≈ attempts
Goals: 11× Double Chain · 5× Vase · 10× color-4 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
2% of losses end ≤2 goals short
#250 16% pass rate
Fortress gate
A bottom archway splits the lower board.
RemixÇok Zor+10 sim
27 moves · 6.2 ≈ attempts
Goals: 7× Vase · 7× Double Chain · 4× Box
Mastery exam recalling the section's mechanics (positions 21-25).
3% of losses end ≤2 goals short

Section 11 — Sea Campaign (251–275 · 9/25 shaped boards · avg pass 70%)

Introduces Ship (L251) — sail ships to their sea docks

#251 79% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Ship
Intro4 colors
15 moves · 1.3 ≈ attempts
Goals: 3× Ship
First exposure to a newly introduced mechanic — maximum readability.
11% of losses end ≤2 goals short
#252 73% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.4 ≈ attempts
Goals: 3× Ship · 15× color-4 tiles
Teaches the mechanic on a generous board (often a headliner debut).
5% of losses end ≤2 goals short
#253 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+1 sim
16 moves · 1.0 ≈ attempts
Goals: 4× Box · 12× color-2 tiles
Consolidates what was just learned with mild challenge.
#254 25% pass rate
Fortress gate
A bottom archway splits the lower board.
Hard spikeZor+8 sim
25 moves · 4.0 ≈ attempts
Goals: 2× Ship
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
5% of losses end ≤2 goals short
#255 100% pass rate
Side battlements
Alternating edge teeth complicate edge goals.
Recovery4 colors+2 sim
17 moves · 1.0 ≈ attempts
Goals: 15× color-1 tiles
A breather after the spike.
#256 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 2× Box
Teaches the mechanic on a generous board (often a headliner debut).
#257 26% pass rate
Fortress gate
A bottom archway splits the lower board.
Twist+11 sim
28 moves · 3.8 ≈ attempts
Goals: 3× Ship
Same mechanic, new spatial context.
4% of losses end ≤2 goals short
#258 4% pass rate
H fortress
Two towers + middle bar (the Royal Match 'H board').
FinaleÇok Zor+7 sim
24 moves · 25.0 ≈ attempts
Goals: 10× Breakable Wall · 3× Ship
Very-hard peak of the wave.
1% of losses end ≤2 goals short
#259 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#260 100% pass rate
Plain square (reward_burst)
Standard crazy-level board.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 6× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#261 99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+6 sim
21 moves · 1.0 ≈ attempts
Goals: 15× color-2 tiles
Consolidates what was just learned with mild challenge.
2% of losses end ≤2 goals short
#262 32% pass rate
H fortress
Two towers + middle bar (the Royal Match 'H board').
Hard spikeZor+12 sim
29 moves · 3.1 ≈ attempts
Goals: 10× Breakable Wall · 3× Ship
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
8% of losses end ≤2 goals short
#263 84% pass rate
Side battlements
Alternating edge teeth complicate edge goals.
Reinforce+11 sim
26 moves · 1.2 ≈ attempts
Goals: 3× Ship · 8× Fog · 12× color-2 tiles
Consolidates what was just learned with mild challenge.
5% of losses end ≤2 goals short
#264 90% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors+1 sim
16 moves · 1.1 ≈ attempts
Goals: 2× Ship
A breather after the spike.
11% of losses end ≤2 goals short
#265 99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors+1 sim
16 moves · 1.0 ≈ attempts
Goals: 4× Breakable Wall · 20× color-3 tiles
Teaches the mechanic on a generous board (often a headliner debut).
0% of losses end ≤2 goals short
#266 72% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Combo test+5 sim
20 moves · 1.4 ≈ attempts
Goals: 9× Breakable Wall · 2× Ship
Rewards power-up and combo play.
13% of losses end ≤2 goals short
#267 27% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor+2 sim
18 moves · 3.7 ≈ attempts
Goals: 9× Breakable Wall · 3× Ship · 4× Soldier
Very-hard peak of the wave.
4% of losses end ≤2 goals short
#268 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#269 89% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+11 sim
27 moves · 1.1 ≈ attempts
Goals: 20× color-1 tiles
Consolidates what was just learned with mild challenge.
3% of losses end ≤2 goals short
#270 100% pass rate
Crescent (reward_burst)
A side bite bends the cascade flow around it.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 9× Triple Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#271 43% pass rate
Crescent
A side bite bends the cascade flow around it.
RemixZor+13 sim
29 moves · 2.3 ≈ attempts
Goals: 15× Breakable Wall · 1× Iron Vase
Mastery exam recalling the section's mechanics (positions 21-25).
10% of losses end ≤2 goals short
#272 33% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+8 sim
25 moves · 3.0 ≈ attempts
Goals: 9× Breakable Wall · 2× Ship · 12× color-2 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
7% of losses end ≤2 goals short
#273 25% pass rate
Bridge
Two chambers joined by three one-column gates.
RemixZor+14 sim
31 moves · 4.0 ≈ attempts
Goals: 11× Breakable Wall · 2× Ship · 12× color-4 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
0% of losses end ≤2 goals short
#274 87% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Remix+10 sim
27 moves · 1.1 ≈ attempts
Goals: 3× Ship · 11× Double Fog
Mastery exam recalling the section's mechanics (positions 21-25).
4% of losses end ≤2 goals short
#275 55% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixÇok Zor+3 sim
20 moves · 1.8 ≈ attempts
Goals: 2× Ship · 16× Fog
Mastery exam recalling the section's mechanics (positions 21-25).
9% of losses end ≤2 goals short

Section 12 — Imperial Decree (276–300 · 13/25 shaped boards · avg pass 71%)

Introduces Seed (L276) — with ferman and a headquarters refight

#276 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
⭐ INTRODUCES: Seed
Intro4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Seed
First exposure to a newly introduced mechanic — maximum readability.
#277 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 3× Seed
Teaches the mechanic on a generous board (often a headliner debut).
#278 93% pass rate
Diamond
Center-focused play; narrow top and bottom.
Reinforce+2 sim
17 moves · 1.1 ≈ attempts
Goals: 6× Ferman · 4× Box
Consolidates what was just learned with mild challenge.
4% of losses end ≤2 goals short
#279 62% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor+1 sim
17 moves · 1.6 ≈ attempts
Goals: 11× Ferman · 8× Seed · 1× Box
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
18% of losses end ≤2 goals short
#280 99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Seed · 8× color-1 tiles
A breather after the spike.
0% of losses end ≤2 goals short
#281 100% pass rate
Side battlements
Alternating edge teeth complicate edge goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Seed
Teaches the mechanic on a generous board (often a headliner debut).
#282 83% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist
16 moves · 1.2 ≈ attempts
Goals: 6× Ferman · 5× Seed · 18× color-3 tiles
Same mechanic, new spatial context.
7% of losses end ≤2 goals short
#283 28% pass rate
Stacked chambers
Two rooms; route power through three gates.
FinaleÇok Zor-1 sim
16 moves · 3.6 ≈ attempts
Goals: 10× Damaged Ferman · 7× Seed · 12× color-3 tiles
Very-hard peak of the wave.
7% of losses end ≤2 goals short
#284 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#285 100% pass rate
Heart (reward_burst)
Spectacle silhouette for celebration levels.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 5× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#286 50% pass rate
Diamond
Center-focused play; narrow top and bottom.
Reinforce
17 moves · 2.0 ≈ attempts
Goals: 8× Ferman · 5× Box · 15× color-5 tiles
Consolidates what was just learned with mild challenge.
11% of losses end ≤2 goals short
#287 37% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Twist
17 moves · 2.7 ≈ attempts
Goals: 5× Ferman · 2× Seed
Same mechanic, new spatial context.
7% of losses end ≤2 goals short
#288 8% pass rate
Bridge
Two chambers joined by three one-column gates.
Hard spikeZor
17 moves · 12.5 ≈ attempts
Goals: 4× Ferman · 4× Damaged Ferman
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
3% of losses end ≤2 goals short
#289 97% pass rate
Amphitheater
Curved top opening toward a wide base.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 1× Seed
A breather after the spike.
2% of losses end ≤2 goals short
#290 98% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors
15 moves · 1.0 ≈ attempts
Goals: 5× Ferman
Teaches the mechanic on a generous board (often a headliner debut).
1% of losses end ≤2 goals short
#291 23% pass rate
Bridge
Two chambers joined by three one-column gates.
FinaleÇok Zor+3 sim
20 moves · 4.3 ≈ attempts
Goals: 8× Ferman · 6× Damaged Ferman
Very-hard peak of the wave.
6% of losses end ≤2 goals short
#292 94% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce
15 moves · 1.1 ≈ attempts
Goals: 8× Damaged Ferman · 15× color-2 tiles
Consolidates what was just learned with mild challenge.
5% of losses end ≤2 goals short
#293 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#294 42% pass rate
Octagon
Cut corners tighten edge access slightly.
Reinforce+1 sim
16 moves · 2.4 ≈ attempts
Goals: 13× Ferman
Consolidates what was just learned with mild challenge.
10% of losses end ≤2 goals short
#295 100% pass rate
Diamond (reward_burst)
Center-focused play; narrow top and bottom.
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 2× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#296 63% pass rate
Hourglass
A narrow waist funnels all traffic through the middle.
RemixZor+1 sim
19 moves · 1.6 ≈ attempts
Goals: 12× Damaged Ferman · 7× Seed · 8× Box
Mastery exam recalling the section's mechanics (positions 21-25).
18% of losses end ≤2 goals short
#297 33% pass rate
Bridge
Two chambers joined by three one-column gates.
RemixZor+3 sim
20 moves · 3.0 ≈ attempts
Goals: 12× Ferman · 5× Seed · 3× Chameleon
Mastery exam recalling the section's mechanics (positions 21-25).
6% of losses end ≤2 goals short
#298 74% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+2 sim
18 moves · 1.4 ≈ attempts
Goals: 11× Seed · 11× Damaged Ferman · 12× color-4 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
9% of losses end ≤2 goals short
#299 43% pass rate
Diamond
Center-focused play; narrow top and bottom.
Remix+5 sim
24 moves · 2.3 ≈ attempts
Goals: 7× Ferman · 3× Seed · 3× Rainbow Box
Mastery exam recalling the section's mechanics (positions 21-25).
12% of losses end ≤2 goals short
#300 58% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixÇok Zor
17 moves · 1.7 ≈ attempts
Goals: 14× Damaged Ferman · 12× Seed · 3× Commander
Mastery exam recalling the section's mechanics (positions 21-25).
11% of losses end ≤2 goals short

Section 13 — Grand Divan (301–325 · 12/25 shaped boards · avg pass 61%)

Full-roster mastery gauntlet — no new pieces, everything at peak tiers

#301 55% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Intro4 colors
15 moves · 1.8 ≈ attempts
Goals: 3× Rainbow Box
First exposure to a newly introduced mechanic — maximum readability.
4% of losses end ≤2 goals short
#302 100% pass rate
Diagonal cut
Asymmetric staircase cut steers cascades sideways.
Teach4 colors+4 sim
19 moves · 1.0 ≈ attempts
Goals: 5× Chameleon · 12× color-3 tiles
Teaches the mechanic on a generous board (often a headliner debut).
#303 93% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+7 sim
22 moves · 1.1 ≈ attempts
Goals: 9× Ferman · 10× color-2 tiles
Consolidates what was just learned with mild challenge.
3% of losses end ≤2 goals short
#304 35% pass rate
Crescent
A side bite bends the cascade flow around it.
Hard spikeZor+6 sim
28 moves · 2.9 ≈ attempts
Goals: 13× Chameleon · 4× Rainbow Box · 12× color-5 tiles
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
7% of losses end ≤2 goals short
#305 99% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors
15 moves · 1.0 ≈ attempts
Goals: 4× Chameleon · 20× color-1 tiles
A breather after the spike.
3% of losses end ≤2 goals short
#306 42% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Teach4 colors+2 sim
17 moves · 2.4 ≈ attempts
Goals: 3× Chameleon
Teaches the mechanic on a generous board (often a headliner debut).
5% of losses end ≤2 goals short
#307 23% pass rate
H fortress
Two towers + middle bar (the Royal Match 'H board').
Twist+15 sim
34 moves · 4.3 ≈ attempts
Goals: 5× Rainbow Box · 4× Ferman · 12× color-3 tiles
Same mechanic, new spatial context.
3% of losses end ≤2 goals short
#308 15% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
FinaleÇok Zor+1 sim
17 moves · 6.7 ≈ attempts
Goals: 5× Rainbow Box · 4× Ferman
Very-hard peak of the wave.
4% of losses end ≤2 goals short
#309 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#310 100% pass rate
Diamond courtyard (reward_burst)
Interior diamond hole; goals hide beneath it (your sketch).
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: Collect coins
Spectacle level: 2-3 colors, constant explosions, pure joy.
#311 61% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Reinforce+4 sim
19 moves · 1.6 ≈ attempts
Goals: 11× Ferman · 2× Heavy Colored Box 5
Consolidates what was just learned with mild challenge.
9% of losses end ≤2 goals short
#312 19% pass rate
Fortress gate
A bottom archway splits the lower board.
Twist+13 sim
34 moves · 5.3 ≈ attempts
Goals: 7× Chameleon · 5× Rainbow Box
Same mechanic, new spatial context.
6% of losses end ≤2 goals short
#313 51% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Hard spikeZor+6 sim
21 moves · 2.0 ≈ attempts
Goals: 5× Rainbow Box · 3× Ferman · 1× Iron Vase
Labeled difficulty peak — tests the older roster, never the brand-new mechanic.
8% of losses end ≤2 goals short
#314 94% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Recovery4 colors+1 sim
16 moves · 1.1 ≈ attempts
Goals: 4× Ferman
A breather after the spike.
5% of losses end ≤2 goals short
#315 93% pass rate
Notched edges
Light asymmetric bites; near-rectangle readability.
Teach4 colors+2 sim
17 moves · 1.1 ≈ attempts
Goals: 3× Ferman
Teaches the mechanic on a generous board (often a headliner debut).
5% of losses end ≤2 goals short
#316 92% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Combo test+6 sim
21 moves · 1.1 ≈ attempts
Goals: 8× Ferman · 5× Chameleon · 1× Fog
Rewards power-up and combo play.
7% of losses end ≤2 goals short
#317 57% pass rate
Fortress gate
A bottom archway splits the lower board.
FinaleÇok Zor+8 sim
26 moves · 1.8 ≈ attempts
Goals: 6× Chameleon · 4× Rainbow Box · 12× color-5 tiles
Very-hard peak of the wave.
1% of losses end ≤2 goals short
#318 100% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Bonus4 colors
15 moves · 1.0 ≈ attempts
Goals: Collect coins
No-fail coin celebration every 9th/18th level.
#319 100% pass rate
H fortress (reward_burst)
Two towers + middle bar (the Royal Match 'H board').
Crazy4 colors
12 moves · 1.0 ≈ attempts
Goals: 6× Box
Spectacle level: 2-3 colors, constant explosions, pure joy.
#320 4% pass rate
Fortress gate
A bottom archway splits the lower board.
PressureZor+6 sim
25 moves · 25.0 ≈ attempts
Goals: 10× Chameleon · 4× Rainbow Box · 2× Fog
Sustained tension ahead of a spike.
1% of losses end ≤2 goals short
#321 36% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
RemixZor+1 sim
17 moves · 2.8 ≈ attempts
Goals: 10× Ferman · 10× Chameleon · 1× Breakable Wall
Mastery exam recalling the section's mechanics (positions 21-25).
10% of losses end ≤2 goals short
#322 47% pass rate
Crescent
A side bite bends the cascade flow around it.
RemixZor+14 sim
30 moves · 2.1 ≈ attempts
Goals: 5× Rainbow Box · 3× Chameleon · 4× Ice
Mastery exam recalling the section's mechanics (positions 21-25).
4% of losses end ≤2 goals short
#323 23% pass rate
H fortress
Two towers + middle bar (the Royal Match 'H board').
RemixZor+4 sim
23 moves · 4.3 ≈ attempts
Goals: 6× Ferman · 4× Rainbow Box · 12× color-2 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
9% of losses end ≤2 goals short
#324 71% pass rate
Plain rectangle
Standard board — full focus on tiles and goals.
Remix+5 sim
20 moves · 1.4 ≈ attempts
Goals: 9× Ferman · 6× Chameleon
Mastery exam recalling the section's mechanics (positions 21-25).
12% of losses end ≤2 goals short
#325 10% pass rate
Bridge
Two chambers joined by three one-column gates.
RemixÇok Zor+1 sim
17 moves · 10.0 ≈ attempts
Goals: 4× Ferman · 3× Rainbow Box · 12× color-5 tiles
Mastery exam recalling the section's mechanics (positions 21-25).
2% of losses end ≤2 goals short
End of catalog · every number regenerable via: build/level_difficulty_report (updated data) → difficulty_analyzer