Roadmap Comparison

V1 (23 March) → V3 (5 April) → V4 (9 April 2026)

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Development Timeline

V1 — Baseline

23 March 2026
20+
Special Tile Types
  • 4 power-ups, 4 boosters
  • 250 levels complete
  • 2 SFX files
  • Streak system partial
  • No notifications, no daily rewards
  • No star progression

V3 — Progression & Monetization

5 April 2026 (+13 days)
55
Special Tile Types
  • 5 power-ups + 6 combos
  • 14 SFX files
  • Star Progression system
  • Daily Rewards (7-day cycle)
  • Empire Pass (Padişah Yolu)
  • Chain tiles + GameClock

V4 — Infrastructure & Launch Prep

9 April 2026 (+4 days)
54
Special Tile Types (verified)
  • ✅ Notification Service (12 types)
  • ✅ Video System (section videos)
  • ✅ Starter Pack (full UI)
  • ✅ Jelly tiles (J, DJ)
  • 17 SFX files (+3 booster)
  • 8 metagame systems complete

Current State Assessment Comparison

SystemV1 (23 Mar)V3 (5 Apr)V4 (9 Apr)Trend
Match-3 Engine✅ Complete
4-layer, Flame
✅ Complete
+ Lightning bug fixed
✅ Complete
+ Jelly gravity fix
Levels✅ 250✅ 250✅ 250
Special Tile Types20+55
+Chain, producers, naval
54 (verified)
+Jelly (J, DJ)
🟢
Power-ups4 (Bow×2, Bomb, Lightning)5 (+Falcon)5🟢
Power-up CombosNot mentioned6 combo types6 combo types🟢
Boosters44 (enhanced engine)4 (pure-logic engine)🟢
SFX Files2 files14 files (12 SFX + 2 bg)17 files (15 SFX + 2 bg)
+3 booster sounds
🟢
Gift / Streak System⚠️ Partial✅ Complete✅ Complete
Star Rating (1-3)❌ Only 1 star✅ COMPLETE
Star Progression System
✅ Complete
Milestones every 20★
🟢
Daily Rewards❌ Missing✅ COMPLETE
7-day cycle, anti-cheat
✅ Complete🟢
Empire Pass❌ N/A✅ COMPLETE
Padişah Yolu, dual-track
✅ Complete🟢
GameClock Service❌ N/A✅ NEW
Backend-ready time
✅ Complete🟢
Chain Tiles❌ N/A✅ NEW
Ch, DCh overlay
✅ Complete🟢
Jelly Tiles❌ N/A❌ N/A✅ NEW
J, DJ overlay
🟢
Remote Config✅ Basic✅ PostHog
RemoteConfigService
✅ PostHog
20+ remote flags
Naval Mechanics❌ N/A✅ Ship/Sea/SeaChain✅ Complete
Producer Tiles❌ N/A✅ HQ + CoinBag✅ Complete
Dock-pair Mechanics❌ N/A✅ Vase/IronVase✅ Complete
Colored Boxes❌ N/A✅ 15 variants✅ 15 variants
Push Notifications❌ Missing❌ Still missing✅ COMPLETE
12 types, mood-based, rewards
🟢
Video System❌ N/A❌ N/A✅ NEW
Section-completion videos
🟢
Starter Pack❌ N/A⚠️ Flag added✅ COMPLETE
Service + full UI
🟢
Booster EngineBasic✅ Enhanced✅ Pure-logic🟢
Leaderboards❌ Missing❌ Still missing❌ Still missing🔴
Cloud Save❌ Missing❌ Still missing❌ Still missing🔴
Social LoginCode readyStill placeholderStill placeholder🔴
Daily Challenge❌ Missing❌ Still missing❌ Still missing🔴
Config URL Bugs❌ Wrong❌ Still wrong❌ Still wrong🔴
App Version1.0.91.0.91.0.9

V3 → V4 Completed Features (April 5 – April 9)

✅ Major Features Completed

FeatureDetailsImpact
Notification ServiceFull NotificationService singleton. 12 notification types across 6 timing tiers (1H, 24H, 3D, 7D, 14D, 28D). User mood classification (4 moods). Reward bundles with power-ups, boosters, coins, lives, multipliers. Debug tool for testing. Permission flow for iOS/Android.Critical #1 re-engagement driver
Video SystemSection-completion video playback. VideoService singleton with download caching, preload, atomic file ops, bundled fallback for video 1. Tracks shown status via SharedPreferences. Feature flag: Config.videoEnabled.High Section completion UX
Starter PackStarterPackService (300 lines) with full lifecycle. Popup, HUD icon, timer widget, unlimited lives indicator. Shop integration (bottom sheet card + banner). Feature flag: Config.starterPackEnabled.High First-purchase conversion
Jelly TilesJ (Jelly) and DJ (Double Jelly) overlay tile types. Ice-like behavior. Diagonal gravity compatibility fixed (PR #227, #228).Medium Content variety
Booster SFX3 new booster sound effects: booster-2Dknife.wav (Cross Swords), booster-muhur.wav (Mühür), booster-tokat.wav (Osmanlı Tokadı).Polish Audio completeness

V1 → V3 Completed Features (March 23 – April 5)

✅ Features completed between V1 and V3

FeatureDetailsCompleted In
Gift / Streak SystemFull 3-level streak tracking. WalletService integration. FlyingPowerupOverlay animation.V2 (Mar 30)
Sound Design (12 SFX)From 2 files to 14. Match, combo, power-up, invalid swap, bonus spawn, falcon, lightning, bomb sounds.V2 (Mar 30)
+32 Special TilesColored Boxes (15), Vases (4), Naval (3), Producer (2), Coin, Fog (2), Chain (2), Seed, Bottle.V2 (Mar 30)
Falcon Power-Up5th power-up type. 2×2 square match trigger, objective-targeted dive.V2 (Mar 30)
6 Power-Up CombosArrowCross, ArrowBomb, ArrowLightning, BombBomb, BombLightning, DoubleLightning.V2 (Mar 30)
Star Progression SystemFull 1/2/3 star rating. star2Moves/star3Moves thresholds. Reward milestones every 20★. Premium chests.V3 (Apr 5)
Daily Rewards7-day cycle. Day-0 welcome. Anti-cheat TimeIntegrity. Soft-loss penalty. Backend-ready logic.V3 (Apr 5)
Empire PassPadişah Yolu. Dual-track (free+premium). 10 milestones (20★–200★). 7-day duration. Retroactive unlock.V3 (Apr 5)
GameClock ServiceApp-wide time abstraction. Mock time for testing. Server-sync ready. Anti-cheat foundation.V3 (Apr 5)
Chain TilesCh (Chain) and DCh (DoubleChain). Metal particle overlay. DCh→Ch→destroyed downgrade.V3 (Apr 5)
Enhanced Booster EnginePure-logic compute/execute separation. Testable architecture.V3 (Apr 5)
PostHog Remote ConfigRemoteConfigurationService. PostHog feature flags. 20+ remotely configurable settings.V3 (Apr 5)
Lightning Bug FixFixed Lightning targeting swapped tile type when forming matches.V3 (Apr 5)

MVP Checklist Comparison ($10K/month)

MVP ItemV1 (23 Mar)V3 (5 Apr)V4 (9 Apr)
Push notifications✅ Done
12 types, rewards
3-star rating system✅ Done
Streak/gift flow⚠️
Sound design❌ (2 files)✅ (14 files)✅ (17 files)
Config bug fixes
Level expansion (500)
Leaderboards
Social login
Starter Pack IAP⚠️ Flag added✅ Done
Full service + UI
Store listing
Ad production IDs
Crash reporting
Onboarding improvement
Daily Rewards NEW in V3✅ Done
Empire Pass NEW in V3✅ Done
Star Progression NEW in V3✅ Done
Video System NEW in V4✅ Done
Section videos
RevenueCat for Empire Pass⚠️ SDK⚠️ Pending

Cumulative Revenue Impact (V1 → V4)

+30-40%
D1/D7 Retention
Notifications + Daily Rewards
$4.99–9.99
Empire Pass Revenue
per paying user per cycle
+40%
Replay Motivation
Star Progression milestones
8%+
First-Purchase Conv.
Starter Pack integration
+54
Special Tile Types
vs 20+ at V1 baseline
12
Notification Types
Mood-based, reward bundles

MVP Progress Summary

Completed MVP Items: 9 / 21 (43%)

43%
CategoryV1 (23 Mar)V3 (5 Apr)V4 (9 Apr)
Completed MVP items069
Remaining critical items141212
Estimated weeks to MVP8–126–104–8

Remaining Critical Items for MVP

  1. Fix Config Bugs Blocking — PlayStore URL, downloadUrl, social login credentials still placeholder. ~1 day effort.
  2. RevenueCat Integration HIGH PRIORITY — Empire Pass purchase flow needs real payment processing. ~2-3 days effort.
  3. Level Expansion (250→500) High — 54 tile types available for rich level design. ~15-20 days effort.
  4. Leaderboards Mediumgames_services dependency present, service not implemented.
  5. Social Login Medium — AuthService code ready, credentials are placeholder strings.
  6. Real Ad Unit IDs Medium — AdMob + AppLovin using test IDs.
  7. Crash Reporting Medium — Firebase Crashlytics or Sentry not integrated.
  8. Store Listing Medium — Screenshots, preview video, keywords needed.
  9. Onboarding Improvement Medium — Story intro, progressive mechanics, time-to-first-match.
  10. Win Celebration / Fail UX Low — Star reveal animation, confetti, progress visualization.
  11. Map Navigation Polish Low — Animated paths, landmark art, pulsing nodes.
  12. Interstitial Ads Low — Every 3rd level placement for non-payers.

Weekly Tempo Analysis

What was accomplished in each period?

PeriodFocus AreaKey Deliverables
V1 → V3
Mar 23 → Apr 5
(13 days)
Content, Engine & Metagame+32 special tiles, Falcon power-up, 6 combos, 12 SFX, streak system, naval/producer/dock mechanics, Star Progression, Daily Rewards, Empire Pass, Chain tiles, GameClock, booster engine, Lightning fix, PostHog Remote Config
V3 → V4
Apr 5 → Apr 9
(4 days)
Infrastructure & Launch PrepNotification Service (12 types, reward system), Video System (section videos), Starter Pack (full service + UI), Jelly tiles (J, DJ), +3 booster SFX

Recommended Next Weeks

PeriodFocusItems
Week 4
Apr 9–16
Technical DebtConfig bug fixes + RevenueCat Empire Pass integration
Week 5–6Competition & SocialLeaderboard integration + social login configuration
Week 7–10ContentLevel expansion (250→500) + combo balancing
Week 11–12Launch PrepStore listing + ad production IDs + crash reporting + soft launch

AAA Readiness Indicators

AAA RequirementCurrent FoundationGap to AAA
Battle PassEmpire Pass existsExtend to 30-day seasonal cycle
Live EventsRemote Config readyEvent framework + time-limited levels
Re-engagement12 notification typesAI send-time optimization
Daily LoginDaily Rewards 7-day30-day calendar + weekly missions
Content Pipeline54 tile typesOTA level delivery, level editor
Anti-CheatTimeIntegrity + GameClockServer-side validation
MonetizationIAP + Starter Pack + Empire PassSubscription, cosmetics, VIP tiers
BackendLocal onlyCloud save, PvP server, analytics warehouse
SocialAuth code readyGuild, friends, PvP, referral