Complete reference of all special tile types in Viyana'nın Fethi
Covers Cell Pinned Adjacent Match ✓ Explosion ✓
Basic obstacle tiles that block the cell underneath. Destroyed by adjacent matches or explosions. The first obstacle type players encounter.
| Image | Name | Code | ID | HP | Downgrade | Levels |
|---|---|---|---|---|---|---|
![]() | Box | B | 1 | 1 | → destroyed | 1–222 (115 levels) |
![]() | Double Box | DB | 2 | 2 | → B | 4–100 (36 levels) |
![]() | Triple Box | TB | 3 | 3 | → DB | 8–25 (12 levels) |
Covers Cell Pinned Adjacent Match (same color only) Explosion ✓
Color-restricted boxes that can ONLY be damaged by adjacent matches of the corresponding regular tile color. Power-ups and boosters bypass this restriction. Each color has 3 tiers.
| Image | Color | Single | Double | Triple | Color Index |
|---|---|---|---|---|---|
![]() | Blue | BC1 (1HP) | BCD1 (2HP) | BCT1 (3HP) | 0 |
![]() | Yellow | BC2 (1HP) | BCD2 (2HP) | BCT2 (3HP) | 1 |
![]() | Red | BC3 (1HP) | BCD3 (2HP) | BCT3 (3HP) | 2 |
![]() | Green | BC4 (1HP) | BCD4 (2HP) | BCT4 (3HP) | 3 |
![]() | Purple | BC5 (1HP) | BCD5 (2HP) | BCT5 (3HP) | 4 |
Levels: BC variants appear in levels 51–75 (Section 3: Colored Boxes)
Applies Gravity Adjacent Match ✗ Same-Cell Match ✓ Explosion ✓
Ice is a layered overlay — the regular tile underneath is visible and CAN participate in matches, but the player CANNOT swap the tile while Ice is present. Only same-cell matches or explosions damage Ice. Blocks gravity from above.
| Image | Name | Code | ID | HP | Levels |
|---|---|---|---|---|---|
![]() | Ice | I | 23 | 1 | 101–150 |
![]() | Double Ice | DI | 24 | 2 | 106–125 |
![]() | Triple Ice | TI | 25 | 3 | — |
Pinned Can Swap ✓ Same-Cell Match ✓ Explosion ✓
Grass is unique — tiles ON grass CAN be swapped freely, and the overlay stays in place. Same-cell matches damage it. The overlay suppresses tile animations underneath (stays static).
| Image | Name | Code | ID | HP | Levels |
|---|---|---|---|---|---|
![]() | Grass | G | 26 | 1 | 26–100 |
![]() | Double Grass | DG | 27 | 2 | 31–50 |
Applies Gravity Adjacent Match ✓ Explosion ✓
Jelly is a hybrid — technically an overlay, but completely HIDES the tile underneath. The regular tile exists in encoding but is invisible and unmatchable until the Jelly is destroyed. Adjacent matches damage it. Blocks gravity from above.
| Name | Code | ID | HP | Levels |
|---|---|---|---|---|
| Jelly | J | 28 | 1 | 176–200 |
| Double Jelly | DJ | 29 | 2 | 181–200 |
Covers Cell Pinned
Walls are immovable obstacles. The indestructible Wall (W) permanently occupies its cell — nothing can destroy it. Breakable Wall (BW) takes 2 hits, Damaged Wall (DW) takes 1.
| Image | Name | Code | ID | HP | Indestructible |
|---|---|---|---|---|---|
![]() | Damaged Wall | DW | 31 | 1 | No |
![]() | Breakable Wall | BW | 30 | 2 | No |
![]() | Wall | W | 32 | ∞ | Yes |
⚠ Wall (W) has NO downgrade — it is completely indestructible!
Covers Cell Applies Gravity Adjacent Match ✗ Explosion ONLY ✓
Stones can ONLY be destroyed by explosions (power-ups/boosters), NOT by adjacent matches! They are gravity-affected, so they fall when cells below are cleared.
| Name | Code | ID | HP | Levels |
|---|---|---|---|---|
| Stone | S | 33 | 1 | Sparse |
| Double Stone | DS | 34 | 2 | Sparse |
Covers Cell Applies Gravity Adjacent Match ✓ Explosion ✓
Ottoman enemy soldiers with increasing hit points. The Enemy General (EG) downgrades through Commander and Soldier before being destroyed. Headquarters spawns Enemy Soldiers each turn.
| Image | Name | Code | ID | HP | Levels |
|---|---|---|---|---|---|
![]() | Enemy Soldier | ES | 35 | 1 | 201–250 |
![]() | Enemy Commander | EC | 36 | 2 | 206–250 |
![]() | Enemy General | EG | 37 | 3 | 208–247 |
Covers Cell Applies Gravity Can Swap ✓ Adjacent Match ✓
Decorative vases that can be swapped like regular tiles. When hit, Vase downgrades to Broken Vase, then is destroyed.
| Image | Name | Code | ID | HP | Levels |
|---|---|---|---|---|---|
![]() | Vase | V | 44 | 2 | 76–150 |
![]() | Broken Vase | BV | 45 | 1 | — |
Covers Cell Applies Gravity Can Swap ✓ Adjacent Match ✗ Explosion ONLY ✓
Metal-reinforced vases that are immune to adjacent matches — only direct explosions (power-ups/boosters) can damage them. A tougher variant of the regular Vase.
| Image | Name | Code | ID | HP | Levels |
|---|---|---|---|---|---|
![]() | Iron Vase | IV | 49 | 2 | 126–249 |
![]() | Broken Iron Vase | BIV | 50 | 1 | — |
Dock Mechanic Indestructible
Naval tiles use a unique dock-pair mechanic. Ships fall via gravity and "dock" at Sea tiles below, triggering a collection animation. SeaChain blocks the dock path.
| Image | Name | Code | ID | Gravity | Role |
|---|---|---|---|---|---|
![]() | Ship | Sh | 46 | Yes (falls) | isDockable |
![]() | Sea | Sea | 47 | No (pinned) | isDockTarget |
![]() | Sea Chain | SeaCh | 48 | No (pinned) | Blocker |
Producer Covers Cell
Producer tiles spawn other tiles. Headquarters spawns Enemy Soldiers each turn (destructible, 10 HP). CoinBag spawns Coins on random regular tiles when hit (indestructible).
| Image | Name | Code | ID | HP | Indestructible | Produces | Levels |
|---|---|---|---|---|---|---|---|
![]() | Headquarters | H | 42 | 10 | No | Enemy Soldiers (ES) | 226–250 |
![]() | CoinBag | CoBag | 51 | ∞ | Yes | Coins (Co) | 134–243 |
Applies Gravity Adjacent Match ✗ Same-Cell Match ✓ Explosion ✓
Chains work like Ice but with a metallic appearance. Regular tile visible underneath and CAN participate in matches. Player cannot swap. Blocks gravity from above. Uses metal particle effects.
| Name | Code | ID | HP | Levels |
|---|---|---|---|---|
| Chain | Ch | 52 | 1 | 151–250 |
| Double Chain | DCh | 53 | 2 | 155–175 |
| Name | Code | ID | HP | CoverCell | Gravity | Key Property | Levels |
|---|---|---|---|---|---|---|---|
| Coin | Co | 43 | 1 | Yes | Yes | isBonusCoin, canSwap | 9–243 |
| Seed | Se | 38 | 1 | Yes | Yes | canSwap | — |
| Bottle | Bo | 39 | 1 | Yes | Yes | Indestructible | — |
| Fog | F | 40 | 1 | Overlay | No | Explosion only, blocksMatch | — |
| Double Fog | DF | 41 | 2 | Overlay | No | Explosion only, blocksMatch | — |
Each 25-level section introduces new tile families as themes:
| Section | Levels | Theme | Key Tiles |
|---|---|---|---|
| 1 | 1–25 | 📦 Box Introduction | B, DB, TB, Co |
| 2 | 26–50 | 🌿 Grass & Nature | G, DG, B, DB, Co |
| 3 | 51–75 | 🎨 Colored Boxes | BC1-5, BCD1-5, BCT1-5, Co |
| 4 | 76–100 | 🏺 Vase Challenge | V, B, DB, G, Co |
| 5 | 101–125 | ❄ Frost & Ice | I, DI, V, B, Co |
| 6 | 126–150 | 🛡 Iron Fortress | IV, I, V, B, Co, CoBag |
| 7 | 151–175 | 🔗 Chain Locks | Ch, DCh, IV, B, Co, CoBag |
| 8 | 176–200 | 🧶 Jelly Depths | J, DJ, Ch, IV, B, Co, CoBag |
| 9 | 201–225 | ⚔ Enemy Territory | ES, EC, EG, IV, B, Co, CoBag |
| 10 | 226–250 | 🏭 Final Siege | H, ES, EC, EG, Ch, IV, Co, CoBag |
Bonus Levels (20 total): 9, 18, 34, 43, 59, 68, 84, 93, 109, 118, 134, 143, 159, 168, 184, 193, 209, 218, 234, 243
| Code | Name | ID | HP | Cover | Gravity | BlocksMatch | AdjDmg | SelfDmg | ExplDmg | Indestr. | Swap | Producer | Dock | Coin |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| B | Box | 1 | 1 | ✅ | ❌ | ✅ | ✅ | ❌ | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ |
| DB | DoubleBox | 2 | 2 | ✅ | ❌ | ✅ | ✅ | ❌ | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ |
| TB | TripleBox | 3 | 3 | ✅ | ❌ | ✅ | ✅ | ❌ | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ |
| I | Ice | 23 | 1 | ❌ | ✅ | ❌ | ❌ | ✅ | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ |
| DI | DoubleIce | 24 | 2 | ❌ | ✅ | ❌ | ❌ | ✅ | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ |
| TI | TripleIce | 25 | 3 | ❌ | ✅ | ❌ | ❌ | ✅ | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ |
| G | Grass | 26 | 1 | ❌ | ❌ | ❌ | ❌ | ✅ | ✅ | ❌ | ✅ | ❌ | ❌ | ❌ |
| DG | DoubleGrass | 27 | 2 | ❌ | ❌ | ❌ | ❌ | ✅ | ✅ | ❌ | ✅ | ❌ | ❌ | ❌ |
| J | Jelly | 28 | 1 | ❌ | ✅ | ✅ | ✅ | ❌ | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ |
| DJ | DoubleJelly | 29 | 2 | ❌ | ✅ | ✅ | ✅ | ❌ | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ |
| BW | BreakableWall | 30 | 2 | ✅ | ❌ | ✅ | ✅ | ❌ | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ |
| DW | DamagedWall | 31 | 1 | ✅ | ❌ | ✅ | ✅ | ❌ | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ |
| W | Wall | 32 | ∞ | ✅ | ❌ | ✅ | ❌ | ❌ | ❌ | ✅ | ❌ | ❌ | ❌ | ❌ |
| S | Stone | 33 | 1 | ✅ | ✅ | ✅ | ❌ | ❌ | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ |
| DS | DoubleStone | 34 | 2 | ✅ | ✅ | ✅ | ❌ | ❌ | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ |
| ES | EnemySoldier | 35 | 1 | ✅ | ✅ | ✅ | ✅ | ❌ | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ |
| EC | EnemyCommander | 36 | 2 | ✅ | ✅ | ✅ | ✅ | ❌ | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ |
| EG | EnemyGeneral | 37 | 3 | ✅ | ✅ | ✅ | ✅ | ❌ | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ |
| Co | Coin | 43 | 1 | ✅ | ✅ | ✅ | ✅ | ❌ | ✅ | ❌ | ✅ | ❌ | ❌ | ✅ |
| V | Vase | 44 | 2 | ✅ | ✅ | ✅ | ✅ | ❌ | ✅ | ❌ | ✅ | ❌ | ❌ | ❌ |
| BV | BrokenVase | 45 | 1 | ✅ | ✅ | ✅ | ✅ | ❌ | ✅ | ❌ | ✅ | ❌ | ❌ | ❌ |
| Sh | Ship | 46 | 1 | ✅ | ✅ | ✅ | ❌ | ❌ | ❌ | ✅ | ❌ | ❌ | ✅ | ❌ |
| Sea | Sea | 47 | 1 | ✅ | ❌ | ✅ | ❌ | ❌ | ❌ | ✅ | ❌ | ❌ | ✅ | ❌ |
| SeaCh | SeaChain | 48 | 1 | ✅ | ❌ | ✅ | ❌ | ❌ | ❌ | ✅ | ❌ | ❌ | ❌ | ❌ |
| IV | IronVase | 49 | 2 | ✅ | ✅ | ✅ | ❌ | ❌ | ✅ | ❌ | ✅ | ❌ | ❌ | ❌ |
| BIV | BrokenIronVase | 50 | 1 | ✅ | ✅ | ✅ | ❌ | ❌ | ✅ | ❌ | ✅ | ❌ | ❌ | ❌ |
| H | Headquarters | 42 | 10 | ✅ | ❌ | ✅ | ✅ | ❌ | ✅ | ❌ | ❌ | ✅ | ❌ | ❌ |
| CoBag | CoinBag | 51 | ∞ | ✅ | ❌ | ✅ | ✅ | ❌ | ✅ | ✅ | ❌ | ✅ | ❌ | ❌ |
| Ch | Chain | 52 | 1 | ❌ | ✅ | ❌ | ❌ | ✅ | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ |
| DCh | DoubleChain | 53 | 2 | ❌ | ✅ | ❌ | ❌ | ✅ | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ |