Special Tiles Encyclopedia

Complete reference of all special tile types in Viyana'nın Fethi

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Overview

43
Active Tile Types
13
Tile Families
12
Downgrade Chains
250
Levels
20
Bonus Stages

Tile Families

📦

Box Family (Plain)

3 types

Covers Cell Pinned Adjacent Match ✓ Explosion ✓

Basic obstacle tiles that block the cell underneath. Destroyed by adjacent matches or explosions. The first obstacle type players encounter.

ImageNameCodeIDHPDowngradeLevels
BoxBoxB11→ destroyed1–222 (115 levels)
Double BoxDouble BoxDB22→ B4–100 (36 levels)
Triple BoxTriple BoxTB33→ DB8–25 (12 levels)
TBDBB💥
🎨

Colored Box Family

15 types (5 colors × 3 tiers)

Covers Cell Pinned Adjacent Match (same color only) Explosion ✓

Color-restricted boxes that can ONLY be damaged by adjacent matches of the corresponding regular tile color. Power-ups and boosters bypass this restriction. Each color has 3 tiers.

ImageColorSingleDoubleTripleColor Index
BlueBlueBC1 (1HP)BCD1 (2HP)BCT1 (3HP)0
YellowYellowBC2 (1HP)BCD2 (2HP)BCT2 (3HP)1
RedRedBC3 (1HP)BCD3 (2HP)BCT3 (3HP)2
GreenGreenBC4 (1HP)BCD4 (2HP)BCT4 (3HP)3
PurplePurpleBC5 (1HP)BCD5 (2HP)BCT5 (3HP)4

Levels: BC variants appear in levels 51–75 (Section 3: Colored Boxes)

BCTnBCDnBCn💥

Ice Family

3 types

Overlay Applies Gravity Adjacent Match ✗ Same-Cell Match ✓ Explosion ✓

Ice is a layered overlay — the regular tile underneath is visible and CAN participate in matches, but the player CANNOT swap the tile while Ice is present. Only same-cell matches or explosions damage Ice. Blocks gravity from above.

ImageNameCodeIDHPLevels
IceIceI231101–150
Double IceDouble IceDI242106–125
Triple IceTriple IceTI253
TIDII💥
🌿

Grass Family

2 types

Overlay Pinned Can Swap ✓ Same-Cell Match ✓ Explosion ✓

Grass is unique — tiles ON grass CAN be swapped freely, and the overlay stays in place. Same-cell matches damage it. The overlay suppresses tile animations underneath (stays static).

ImageNameCodeIDHPLevels
GrassGrassG26126–100
Double GrassDouble GrassDG27231–50
DGG💥
🧶

Jelly Family

2 types

Overlay (hides tile) Applies Gravity Adjacent Match ✓ Explosion ✓

Jelly is a hybrid — technically an overlay, but completely HIDES the tile underneath. The regular tile exists in encoding but is invisible and unmatchable until the Jelly is destroyed. Adjacent matches damage it. Blocks gravity from above.

NameCodeIDHPLevels
JellyJ281176–200
Double JellyDJ292181–200
DJJ💥
🧱

Wall Family

3 types

Covers Cell Pinned

Walls are immovable obstacles. The indestructible Wall (W) permanently occupies its cell — nothing can destroy it. Breakable Wall (BW) takes 2 hits, Damaged Wall (DW) takes 1.

ImageNameCodeIDHPIndestructible
DWDamaged WallDW311No
BWBreakable WallBW302No
WallWallW32Yes
BWDW💥

⚠ Wall (W) has NO downgrade — it is completely indestructible!

🪨

Stone Family

2 types

Covers Cell Applies Gravity Adjacent Match ✗ Explosion ONLY ✓

Stones can ONLY be destroyed by explosions (power-ups/boosters), NOT by adjacent matches! They are gravity-affected, so they fall when cells below are cleared.

NameCodeIDHPLevels
StoneS331Sparse
Double StoneDS342Sparse
DSS💥

Enemy Family

3 types

Covers Cell Applies Gravity Adjacent Match ✓ Explosion ✓

Ottoman enemy soldiers with increasing hit points. The Enemy General (EG) downgrades through Commander and Soldier before being destroyed. Headquarters spawns Enemy Soldiers each turn.

ImageNameCodeIDHPLevels
ESEnemy SoldierES351201–250
ECEnemy CommanderEC362206–250
EGEnemy GeneralEG373208–247
EGECES💥
🏺

Vase Family

2 types

Covers Cell Applies Gravity Can Swap ✓ Adjacent Match ✓

Decorative vases that can be swapped like regular tiles. When hit, Vase downgrades to Broken Vase, then is destroyed.

ImageNameCodeIDHPLevels
VVaseV44276–150
BVBroken VaseBV451
VBV💥
🛡

Iron Vase Family

2 types

Covers Cell Applies Gravity Can Swap ✓ Adjacent Match ✗ Explosion ONLY ✓

Metal-reinforced vases that are immune to adjacent matches — only direct explosions (power-ups/boosters) can damage them. A tougher variant of the regular Vase.

ImageNameCodeIDHPLevels
IVIron VaseIV492126–249
BIVBroken Iron VaseBIV501
IVBIV💥

Naval Family

3 types

Dock Mechanic Indestructible

Naval tiles use a unique dock-pair mechanic. Ships fall via gravity and "dock" at Sea tiles below, triggering a collection animation. SeaChain blocks the dock path.

ImageNameCodeIDGravityRole
ShipShipSh46Yes (falls)isDockable
SeaSeaSea47No (pinned)isDockTarget
SeaChainSea ChainSeaCh48No (pinned)Blocker
🏭

Producer Family

2 types

Producer Covers Cell

Producer tiles spawn other tiles. Headquarters spawns Enemy Soldiers each turn (destructible, 10 HP). CoinBag spawns Coins on random regular tiles when hit (indestructible).

ImageNameCodeIDHPIndestructibleProducesLevels
HQHeadquartersH4210NoEnemy Soldiers (ES)226–250
CoBagCoinBagCoBag51YesCoins (Co)134–243
🔗

Chain Family

2 types

Overlay Applies Gravity Adjacent Match ✗ Same-Cell Match ✓ Explosion ✓

Chains work like Ice but with a metallic appearance. Regular tile visible underneath and CAN participate in matches. Player cannot swap. Blocks gravity from above. Uses metal particle effects.

NameCodeIDHPLevels
ChainCh521151–250
Double ChainDCh532155–175
DChCh💥

Other Special Tiles

5 types
NameCodeIDHPCoverCellGravityKey PropertyLevels
CoinCo431YesYesisBonusCoin, canSwap9–243
SeedSe381YesYescanSwap
BottleBo391YesYesIndestructible
FogF401OverlayNoExplosion only, blocksMatch
Double FogDF412OverlayNoExplosion only, blocksMatch

Level Theme Map

Each 25-level section introduces new tile families as themes:

SectionLevelsThemeKey Tiles
11–25📦 Box IntroductionB, DB, TB, Co
226–50🌿 Grass & NatureG, DG, B, DB, Co
351–75🎨 Colored BoxesBC1-5, BCD1-5, BCT1-5, Co
476–100🏺 Vase ChallengeV, B, DB, G, Co
5101–125❄ Frost & IceI, DI, V, B, Co
6126–150🛡 Iron FortressIV, I, V, B, Co, CoBag
7151–175🔗 Chain LocksCh, DCh, IV, B, Co, CoBag
8176–200🧶 Jelly DepthsJ, DJ, Ch, IV, B, Co, CoBag
9201–225⚔ Enemy TerritoryES, EC, EG, IV, B, Co, CoBag
10226–250🏭 Final SiegeH, ES, EC, EG, Ch, IV, Co, CoBag

Bonus Levels (20 total): 9, 18, 34, 43, 59, 68, 84, 93, 109, 118, 134, 143, 159, 168, 184, 193, 209, 218, 234, 243

All Downgrade Chains

Box:
TBDBB💥
Colored (per color):
BCTnBCDnBCn💥
Ice:
TIDII💥
Grass:
DGG💥
Jelly:
DJJ💥
Wall:
BWDW💥
Stone:
DSS💥
Enemy:
EGECES💥
Vase:
VBV💥
Iron Vase:
IVBIV💥
Chain:
DChCh💥
Fog:
DFF💥

Complete Properties Reference

CodeNameIDHPCoverGravityBlocksMatchAdjDmgSelfDmgExplDmgIndestr.SwapProducerDockCoin
BBox11
DBDoubleBox22
TBTripleBox33
IIce231
DIDoubleIce242
TITripleIce253
GGrass261
DGDoubleGrass272
JJelly281
DJDoubleJelly292
BWBreakableWall302
DWDamagedWall311
WWall32
SStone331
DSDoubleStone342
ESEnemySoldier351
ECEnemyCommander362
EGEnemyGeneral373
CoCoin431
VVase442
BVBrokenVase451
ShShip461
SeaSea471
SeaChSeaChain481
IVIronVase492
BIVBrokenIronVase501
HHeadquarters4210
CoBagCoinBag51
ChChain521
DChDoubleChain532